Garry's Mod

Garry's Mod

Half-Life 2: Survivor Shared Content DX
Showing 11-20 of 25 entries
< 1  2  3 >
Update: 4 Mar @ 5:08am

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Update: 1 Mar @ 11:36pm

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Update: 1 Mar @ 11:16pm

$envmaptint consistency for gordon's model and hand texture

Update: 1 Mar @ 10:59pm

proper compression type for gordon hands, final sequence

Update: 1 Mar @ 10:49pm

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Update: 1 Mar @ 10:37pm

nvm

Update: 1 Mar @ 10:34pm

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Update: 1 Mar @ 6:33pm

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Update: 28 Feb @ 10:26pm

added male ranger's hair and battle mode's dogtags

Update: 27 Feb @ 5:27pm

added lens texture for female medic - shared by male engineer