Garry's Mod

Garry's Mod

[VJ] Random's Combine AI, Weapon, and Sound Content Base
Showing 1-7 of 7 entries
Update: 11 Mar @ 12:44am

- Added new convar to utilize over 400 new death sounds.
- Fixed the find medical ent mechanic again.
- Added two new weapons.
- Added new phantom features.

Update: 10 Mar @ 8:07am

- Added shoved back mechanic.
- Added surrender mechanic. The SNPC must be alone, under a certain threshold of health, and you must keep your crosshair on them for a period of time.

- Added incapacitation mechanic.
- Improved certain mechanics that force the SNPC to move to a new position.
- Improved randomization and made the throw flare ability less common.
- Small fixes and improvements.
- Improved move whilst reloading code.
- Added proper gesture reload animation for the shotgun.
- Updated the find medical items code.
- fixed the weapon flashlight code and improved it.

Update: 5 Mar @ 10:42pm

- Updated react to damage code, optimizing it and removing error if there is no valid attacker.

Update: 5 Mar @ 12:44pm

- Added two weapons! Two variants of the OICW!
- Implemented a leaning mechanic.
- Implemented the ability for the SNPCs to pick up slam mines.
- Downward force is applied to corpseEnt when killed by specific headshot.
- Optimized and improved the SNPCs ability to reposition when the players crosshair is on the SNPC, optimizing it, improving the loop, cleaning it, and adding a chance for the SNPC to play a gesture signal animation.
- Improved the flare throwing ability, making it less common, made a trace check in front of the SNPC for obstructions and reduced the upper traceline.
- SNPCs have the chance to flee to cover after throwing a grenade.
- Hopefully fixed bug with the CustomOnInvestigate function, where the SNPC will play the investigate animation despite the enemy being right in front of them.

Update: 28 Feb @ 3:47am

- Fixed grenade throw velocity oversight that returned an error for an incorrect variable name.
- Fixed oversight with the throw flare at enemy code where the SNPC would see if their enemy's enemy is visible.

Update: 28 Feb @ 2:28am

- Updated autorun file.
- Friendly to player convar should now be off by default.

Update: 27 Feb @ 11:13pm