Squad
Hrodna Border
Showing 11-20 of 25 entries
< 1  2  3 >
Update: 2 Apr @ 8:34pm

Seed layer added.

Fixed some of the signs to better polish translations (thanks patriota and baton for the suggestions and help)

Update: 1 Apr @ 11:26am

Test recook, nothing included.

Update: 26 Mar @ 1:43pm

Fix for SPM layers

Fixed floating fences at Kuznica Outskirts

Cleaned up basin walls at Export Terminal South

Added more smaller pieces of cover to export terminal to hopefully make it less of a Basrahesque infantry nightmare

Update: 15 Mar @ 3:30pm

Cleaned up ambience

Renamed "soltys" to Czuprynowo since afaik soltys is actually a word for a mayors house or town hall or something and wasnt the town name.

Added some visibility barriers and expanded main protection by another 100m for Opfor on RAAS v2 given how straight of a shot the road running through podlipki to main is. Also removed the southern podlipki cap as a first point to make up for this.

A bunch of other stuff I probably forgot. Mostly minor foliage and landscape layer cleaning. IDK how much of it was actually in this update since an editor crash made me have to redo a bunch of stuff.

If everything runs correctly, Super Mod layers

Update: 11 Mar @ 10:14pm

A few things I forgot

Update: 11 Mar @ 4:25pm

Cleaned a lot of foliage

FIxed collision on central kuznica office and windows in the east side of the bruzhi office being too tall to bipod (thanks for bringing this up nick is not important)

Fixed collision in the maintenance building at export office.

Cleaned up collision in dugout tunnels (thanks Stepan Sidorovich for the collision trick)

Fixed some of the rocks in the middle of dirt roads

Forward spawn in invasion was pushed back to bippi to try and prevent people from blobbing up along the main road right next to blufor main.

Added some wooded areas southeast of nowodziel to make the area a little less intimidating for infantry.

Added a bandaid fix (hopefully) for explosive damage reaching into dugout tunnels through the ground allowing arty to destroy stuff inside.

Made Podlipki alot more traversible north to south by adding a bunch of holes in fences.

Removed trees at Blufor main that were destroying tailrotors (thanks for the suggestion Zer0-1ne)

Shuffled around some objects to make a couple roads easier to traverse

Update: 8 Mar @ 9:46pm

Fixed Invasion tickets

Cooked for Linux!

The collision on the main doors at repair depot didnt scale with the mesh so I deleted them so they dont block the entry. Will replace doors in the future

Fixed the portal to the nether under Export terminal (Thanks Kai Nazzir Fang for reporting this) as well as some concrete blocks that were blocking some of the other sewers.

Fixed collision on the basin walls at Export terminal south.

Fixed the portal to the nether at the end of the "secret tunnel" a brave soldier fell down (Thank you for your contribution to science)

Cleaned up a LOT of foliage and landscape layers all around the map.

Removed the trailer music as loading music since I felt the buildup didnt really sync well. Ill remix something that fits better once the more important things are out of the way

Added a checkpoint and some "highway of death" type stuff along the highway between Klachki and Bruzhi to try and slow down Opfor a little on RAAS v1 rollout and make the space a little less intimidating for infantry crossing.

Bandaid fix on collision in those corrugated buildings at Quarry

Update: 5 Mar @ 11:31pm

Fixed a bunch of messed up terrain layers and landscape clipping in a bunch of houses
Cleaned up some foliage around occupied homestead
Fixed some floating lampposts and holes to the nether in the basement buildings at border guards south

Update: 2 Mar @ 7:39pm

Fixed some missing sewer exits
Fixed some misnamed POI's
Removed Crossing as a point for RAAS layers

Update: 1 Mar @ 6:59am

replaced missing house