Garry's Mod

Garry's Mod

maxwells vscript player models mod (BASE)
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Update: 20 Jul @ 11:44am

[BASE update]

- now vscripts player models mod is now a BASE

did nothing else

still looking for bugs

Update: 28 Jun @ 6:55am

[misc update]

- fixed gesture menu showing up when typeing on chat

- added money bad projectile that now summons the moneybag entity its self

- i dont know what else i fixed but i changed bindings a bit for mobster type writer

did nothing else

still looking for bugs

Update: 19 Jun @ 2:42pm

[sweeping charge update]

- added charge sounds/dash sounds

- added gestures when dashing even for megapunch ready

- fixed something idk what did me and ai fix

did nothing else

still looking for bugs

Update: 16 Jun @ 5:32pm

[sweeping charge early access/VIP update]

- added sweeping charge ability for saxton swep (it works perfectyish)

- added a legacy version of the saxton hale swep

- added the VIP as a playable player model

- added the vip swep

- added particles (maybe that will work)

- fixed hell hales kill generic sounds

- disabled some unnecessary code for mecha hale

did nothing else

still looking for bugs

Update: 15 Jun @ 8:48am

[test update]

- attempting to fix aura effects not appearing SOME HOW

- added new aura models taken from this https://tf2maps.net/downloads/vs-saxton-hale-vscript.15067/history thanks to lizard of oz for the vsh gamemode

did nothing else

still looking for bugs

Update: 13 Jun @ 10:02am

[bug fix update]

- fixed act land not responding for airwalk

- added act land for mobster

- added yet another file that fixes the crit effect

- added a new command to utilities

did not did anything else

still looking for bugs

Update: 13 Jun @ 7:22am

[MOBSTER 1:1 UPDATE]

- change face expressions for mobster

- added new kill generic sound for mobster

- fully fixed reload animations for type writer

- got rid of unnecessary code for mobster core functions leaving mobster core functions in beta

- fixed 4 server side related errors i had to change aura spawn AGAIN for it to work most if it was done with code copilot the last one sourcegraph

- aura spawn is now in alpha its current version is 1.2.0

- improved mobster walk speed now he is slow now just like the original gamemode

- added control points now there no longer in beta

- if you capture all 3 control points you will win

- fixed money bag swep causing lua errors on a server side server

- changed money bag view model

- fixed hales low health expressions

did not did anything else as if yet

still looking for bugs

Update: 5 Jun @ 8:46am

[EXTRAS EXTRAS UPDATE]

- added new cig model for mobster had to update the entirely of aura spawn lua file

- made control points not spawnable due to control points are still in beta

- fixed moneybag bodygroup for first person thanks to code copilot

- made aura spawn to version 1.1.9 (experimental)

- fixed control points score sound

- control points are still in beta

- added 2 new gesture boxes JEERS and HAPPY

- improved reload animation for typewriter there is still some hitches every now and then

did nothing else

still looking for bugs

Update: 21 May @ 11:45am

[crash fix]

- fixed a server side crash were when you play as hell hale when you throw yourself or fell to the ground it will say missing particle effect and will crash the game i replaced the particle effect with mecha hales as a place holder (by myself)

did nothing else

thanks to @EESmith for finding that crash

Update: 21 May @ 11:09am

[EXTRAS UPDATE]

- added subzero saxton hale as a player model (download the DLC for it in the required addons for the mod)

- fixed mobster animations (with a little help of sourcegraph for shove animations and a little bit fixing by myself)

- added jiggle money bag models open and closed for the moneybag swep and the moneybag entity

- added smoke entity to help load in the smoke effect for when the mobster spawns or respawns

- added smoke effect when mobster respawns or spawns

- added tweakable setting to enable and disable smoke effect for mobster

- added a couple of essential LUA files for a mod that im working on

- tweaked the metal pipe to include damage variants when the player destroys a number of players/npcs/nexbots

- oopsies forgot to include the new version of saxton hale for ground pound sorry yall

and i think thats all of them

did nothing else

still looking for bugs