Tower Unite

Tower Unite

Tempest
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Update: 30 Mar @ 1:09pm

This update shouldn't, like, affect gameplay at all. The map file is now 1 megabyte smaller and the map should hopefully run slightly smoother (especially if you're the host). It should also look very slightly prettier.

Changes
- Added arched windows to the hotel's second floor; removed two windows
- Changed the town square seawall's textures (darker, more blue-ish, more detailed borders)
- Changed the cliff rocks' texture (more blue-ish in tone, texture scale is now consistent for all cliffs)
- Removed a couple Outdoor Wood Lamps by the cave
- Swapped out the drug store's doors for different ones
- Slightly adjusted clear sky colors and green post processing

Fixes
- Lowered a couple zombie spawners around the cave that were floating above the ground
- Fixed Day 6 not activating the sky volumes for night storms (would cause stars to appear in the sky during class select and boss cutscene even though it's raining)
- Fixed almost every single part of the front drug store wall (facing the boathouse) being off-center
- Fixed a lamp under the upside down L-shaped ramp that was half submerged in the cliffs

Optimizations
- Simplified some structures and removed a few tiny detail items (removed ~215 items overall, including ~30 debug buttons)
- Disabled collision on ~100 items

Update: 13 Mar @ 7:55pm

Fixes
- Fixed zombies spawned from inside the boathouse in Day 6 struggling to walk through the doorway
- Fixed a rare event causing two of the power outage sub-objectives to restart the next day if completed, even though it's supposed to do the opposite

Update: 10 Mar @ 3:31pm

Changes
- Adjusted the odds of a rare event occurring if you got it to happen more often by dropping a coin into the well
- Removed and shuffled a small handful of items (like 5) to reduce clutter & item count

Update: 10 Mar @ 3:15pm

Fixes
- Fixed zombies not taking a shortcut through the white building connected to the seafood restaurant when trying reach players down/upstairs
- Fixed a pine tree that had overly wide collision near day 2's bunker sub-objective
- Slightly moved a spawn on a beach beside the boathouse since zombies would sometimes spawn there and get stuck (even though there's nothing with collision to block their movement)
- Attempted to fix stars sometimes being visible when it's raining at night (I tried to fix this before release but apparently that didn't entirely work. Second time is the charm or whatever)

Update: 10 Mar @ 2:21pm

Changes
- Made one of the "artifact" sub-objectives slightly less common
- Made a pair of sub-objectives slightly more common
- A handful of rare events (1/128 chance per day) can happen on Day 1 now (previously they'd only have a chance to happen starting on Day 2)

Fixes
- Removed an out-of-place blocking volume above a ladder in the bottom right corner of the map that made it impossible to climb up
- Lowered an out-of-bounds kill volume that activates in Day 6 just in case the queen might've been able to bump into it and die
- Fixed one of the "artifact" sub-objectives not hiding if it was failed

Update: 6 Mar @ 10:28pm

Changes
- Any earned tokens are now revoked after finishing Day 5
- A tall pine tree in the upper nature area now hides if its leaves would cover your vision

Fixes
- Fixed tokens spawned from completed sub-objectives not getting removed if the round was failed and the tokens were left uncollected

Update: 6 Mar @ 7:34pm

Created item.