Project Zomboid

Project Zomboid

BM Super Speed Settings
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Update: 29 Mar @ 5:17pm

More sprite fixes. :) Still a little jank, but it works.

Update: 29 Mar @ 3:11pm

Update: 29 March 2025
-Some fixes to control speed sprites.

Update: 29 Mar @ 1:15am

Update: March 29th, 2025

-Hotfix for F2 not working - it works now!
-Sprites re-added when pressing F2, F3, F4, F5 and F6 when custom speeds are set.

Note/needs fixing: code related to clicking speed control sprites after hitting F4, F5 or F6 with modified speeds running still needs work, such as nothing happening after you hit F2 to puase the game and try clicking on the F3, F4 or F5 speed control sprites at the top-right (will try and get that fixed eventually), but this update should FINALLY be error-free and very usable!

Update: 28 Mar @ 11:24pm

Update: March 29th, 2025

-After weeks of painful attempts to get text boxes in to set whatever numbers you want, I finally got said text boxes in and working properly. Now you can type in whatever numbers you want the sliders to be set at for F4, F5 and F6. However, this update has temporarily removed the speed control sprites from the previous updates. Will continue to work on those to hopefully get them working correctly. As it stands, when you modify the speeds above the default values, the speed control sprites at the top-right will just stay at the Play_On sprite, that is, the normal game speed sprite.

-Pressing F2 does not pause or unpause the game. I am trying to fix this last bug. 😭

Update: 9 Mar @ 1:44am

Speed control sprite code fixes, but not 100% functional. Hitting F2, F4, F5 or F6, then clicking on the Play, Speed x1 or Speed x2 buttons throw an error and won't un-pause and resume normal game speed, but things work fine, otherwise. Will fix when I have time.

Vanilla speeds are now executed when clicking speed control buttons, but hitting F4, F5 and F6 hoitkeys will execute the speed you set in the Mod options.

Update: 9 Mar @ 12:57am

Fixed the speed control sprites so they are in the same X and Y position as the vanilla sprites, and move to their correct positions when wearing any type of watch.

However, the code I changed introduced new issues, where if you click on the pause button, play button, fast forward 1 and 2 it will throw off errors. Fast forward 3 doesn't want to behave, either, when is clicked and wants to only speed up to the vanilla speed. Everything else is working fine, from my testing.

I don't know what I am doing with this code, so the mod is partially busted for now. xD

Update: 8 Mar @ 4:53pm

Update Mar 8 2025.

Fixed more top-right speed control graphical issues, but only works properly if wearing a digital watch. Now you can click them and it will active the speed you have set in the MODs tab.

Update: 8 Mar @ 3:16pm

Update Mar 8 2025.

Another minor fix for the speed control graphics.
Minor grammar fixes.

Update: 8 Mar @ 2:31pm

Update Mar 8 2025.

Mostly fixed the speed control graphics when using custom speeds and hitting either F4, F5 or F6, but the sprites are still behaving a little wonky.

Update: 8 Mar @ 11:29am

Update Mar 8 2025.

"Reset to Defaults" button now works! :D It's a little janky, because when you hit the "Reset to Defaults" button, the sliders reset to their default positions but the numbers won't reflect the change until you've clicked on Apply and/or Accept/have re-loaded the MODs tab. Optional: if the Apply button is grayed out, then click one time on any of the three slider buttons and the Apply button will be clickable, thus when clicked the numbers will refresh to their actual current values.