Stellaris

Stellaris

FTL Redefined
Showing 11-20 of 28 entries
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Update: 25 Mar @ 9:53am

1.1.11

> Complete menu overhaul! It now looks visually better and has plenty of settings tabs to use in future. Currently the only extra setting is one related to the companion mod Subspace Drives Expansion.

> Made the menu usable only by the host of a game, rather than every player

> Prevented FTL speed settings from being changed more than 10 years into a multiplayer game (singleplayer games still have no limit)

> Increased volume of the ships starting moving sound effect as I made it TOO quiet in an attempt to make my custom SFX audible

Update: 21 Mar @ 3:08pm

Tentative fix for an incompatibility with Unique Ascension Perks and Ancient Empire 1.9.

(Likely breaks AE at the moment, you'll need to pick between this mod or theirs until I can work with the other authors to resolve it)

Update: 21 Mar @ 9:00am

1.1.10

> Reworked some mod functions to better allow other mods to add compatibility without requiring code changes from me for each mod

Update: 20 Mar @ 9:30am

1.1.9

> Improved sound effects for the micro wormhole drive

> Added custom on_action on_ftlr_set_ship_vars to help other mods to integrate with this one

> Further optimised performance

> Fixed the Micro Wormhole Drive having a slower windup than the Overcharged Hyperdrive with vanilla windup setting enabled

> Fixed an issue wherein upgrading or building a ship would trigger every ship in the galaxy to set/update values, not just the specific ship

> Fixed an issue where closing the settings window while having something targeted wouldn't apply changed settings until save reloaded

> Fixed an issue where biodrive 2 and 3 would display custom tooltips incorrectly

> Fixed more annoying log error spam

Update: 19 Mar @ 10:22am

1.1.8

> Added support for the Grand Archive Bio Drives. I even remembered to give them the custom tooltips this time!

> A couple of much needed visual improvements to the GUI

> Improved technical process for updating drive speeds while also making it (hopefully) more performant

Update: 17 Mar @ 10:03pm

1.1.7

> Added a nice surprise for micro wormhole drive users! Try watching them hyperlane into a system from inside the system view :))

> Fixed some annoying, purely cosmetic error log spam

> This patch also reduces the volume of the thruster noise when a fleet starts moving, mainly to prevent them being way louder than new SFX added. If this change is unwelcome then please shout at me

Update: 17 Mar @ 3:29pm

1.1.6

> Fixed compatibility code between my mod and a collaborator.

> Fixed subspace drive to actually go slow in hyperspace (I swear this frickin drive is cursed)

Update: 16 Mar @ 10:46pm

1.1.5

> Precautionary patch to enforce speed updates regularly on all ships, regardless of if the mod thinks they're already correct, to possibly fix an edge case where they're not being applied properly

Update: 16 Mar @ 6:17pm

1.1.4

> ✨F A N C Y✨ new menu font!

> Menu now opens on first time install, allowing immediate preference setting and telling you where to open it in future

Update: 16 Mar @ 3:51pm

1.1.3
> Updated Subspace Drive values to reprioritise its jump drive capabilities
‎ ‎ ‎ ‎ > 400 days cooldown, down from 600
‎ ‎ ‎ ‎ > 110 days hyperlane time, up from 75

> Fixed Subspace Drive not including the previous patch tooltip improvements

> Increased the chances of hyperdrive research showing up somewhat

> Fixed jumpdrive tech requiring incorrect power research

> Fixed technology overrides probably not having any effect lol

> Added preliminary support for Subwarp Drives mod compatibility patch