Stellaris

Stellaris

FTL Redefined
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Update: 16 Mar @ 10:43am

1.1.2

> Adjusted some base values:
‎ ‎ ‎ ‎ > Tier 1 Hyperdrive now takes 50 days in hyperspace, decreased from 60
‎ ‎ ‎ ‎ > Tier 2 Hyperdrive now takes 25 days in hyperspace, decreased from 30.
‎ ‎ ‎ ‎ > Subspace Drive now takes 75 days in hyperspace, decreased from 90.
‎ ‎ ‎ ‎ > Additionally, all drives now have a flat windup time of 10 days, barring the subspace drive which takes 20.

> Added new menu options - 1.5x speed, and 0.25x speed (for those of you who want a REAL big difference between drives).

> Tooltips now update dynamically based on your settings! i.e a Hyperdrive 1 by default will say "Average time in hyperspace: 50 days". Using the 2x speed it will now correctly show 25 days, and so on. This is calculated in real time, so will always show correctly.

Update: 14 Mar @ 7:17pm

1.1.1

> Complete rewrite of the code behind dynamically changeable hyperdrive values. While this change doesn't affect how the mod plays, it makes it much easier for me to add new options to the option selector, and allows me to incorporate other cool ideas in future

> Added entries for the rest of the hyperdrive flavour texts

> Minor changes to options menu, making buttons give correct feedback when mouse cursored over

> Menu options now only apply on closing the menu rather than on option click, limits potential for lag

> Removed mod announcing via global flag, I don’t really see a use for it, has_ftl_redefined = yes can be used in the same checks without permanently setting a flag per save file.

Update: 12 Mar @ 8:19pm

1.1.0

> Added custom GUI!

> Added several settings to adjust FTL travel speed and hyperdrive windup speed to your liking, accessible via edicts or dynamic mod menu

> Also fixed some localisation stuff

Update: 12 Mar @ 12:29am

1.0.3

> Minor tweak to filenames to make hyperdrives appear in the correct order in ship designer

> Fixed some incorrect values on the overcharged hyperdrive

> Added scripted trigger has_ftl_redefined = yes and scripted variable @has_ftl_redefined = 1 for other mod creators to potentially use.

Update: 11 Mar @ 10:32am

1.0.2

> Added even higher likelihood of AI researching hyperdrives if they have the "expansionist" diplomacy stance.

Update: 11 Mar @ 7:53am

1.0.1

> Made AI prioritise researching hyperdrive technologies a lot more, especially at lower tiers, as they're more important to have in this mod.

> Added some more flavour text and changed the name Hyperdrive IV to Overcharged Hyperdrive.

Update: 10 Mar @ 4:51am

Literally just adding the mod loader thumbnail to the files, no mod changes

Update: 10 Mar @ 4:44am

Initial 1.0 release