Garry's Mod

Garry's Mod

VRMod_x64 - Extended
Showing 1-10 of 82 entries
< 1  2  3 ... 9 >
Update: 18 Jul @ 1:38pm

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

Update: 18 Jul @ 1:19am

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

Update: 17 Jul @ 1:52pm

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Update: 17 Jul @ 12:28pm

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Update: 16 Jul @ 2:13pm

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Update: 15 Jul @ 4:31pm

-Added: legacy build support (not tested)

Update: 15 Jul @ 3:03am

Melee(Dev): damage Multiplier can be used with customImpactType

Update: 15 Jul @ 2:20am

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Update: 14 Jul @ 4:44pm

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Update: 13 Jul @ 1:55pm

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.