Garry's Mod

Garry's Mod

VRMod_x64 - Extended
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Update: 13 Jul @ 4:27am

Melee: disabled kicks until I get FBT

Update: 12 Jul @ 10:16am

-Added: simple death fade animation.
-Melee: slight radius boost for hands

Update: 12 Jul @ 5:42am

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.

Update: 11 Jul @ 4:29pm

-UI: Weapon settings are more useful. Apart from setting offset one can fix the muzzle (if it's attached to head instead of hand) and disable laser pointer for specific weapon. Also now you will be able to use if some addons overriding offset, which is useful for development.

-Weapon menu: now if you select the center it will switch between empty hands and the last weapon. I decided to go this way instead of a hostler.

-Melee: Fist will not collide with an object if you hold it with the same hand. More accurate collisions for weapons (custom spherical trace function) Decals and more meaningful server side print in console.

-API: vrmod.SetViewModelFixMuzzle(classname, bool) <- apply muzzle fix for your swep
vrmod.SetViewModelNoLaser(classname, bool) <- disable laser pointer for this weapon
vrmod.GetHeldEntity(ply, hand) <- get currently held ent in player's hand ("left" or "right")





Update: 10 Jul @ 2:47pm

-Gameplay: reduced the glow around the muzzle and blacklisted a few weapons from having laser ( RPG, Physgun, Gravitygun, ArcVR combine sniper, laserpointer, crowbar...)
-Gameplay: forcing hands on respawn

Update: 10 Jul @ 11:32am

-Gameplay: added realistic weapon laser with changeable color (in HUD/UI tab, switch color menu from beam to laser)

Update: 10 Jul @ 9:45am

-VRUI: polished up a weaponmenu

Update: 9 Jul @ 3:20pm

-UI: brought back flashlight hand switch and weapon adjustments (Gameplay tab)
-Melee: fixed switched hands bug

Update: 9 Jul @ 12:01pm

-VRUI: New weapon menu (beta)
-VRUI: Swapped quick settings with weapon menu
-Controls: Updated default quest 3 bindings to address the change

Update: 8 Jul @ 11:56am

-Pickup/Melee added NPC pickup (enable in gameplay settings)

The NPC will be converted to ragdoll on pickup and any damage will be transferred back to NPC. Works well if Zippy's Gore Mod and Reagdoll if you know what I mean...