Garry's Mod

Garry's Mod

VRMod_x64 - Extended
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Update: 8 Jul @ 1:21am

-Controls: switching off smooth turn enables snap turn
-Controls: max smooth turn rate is increased
-Controls: more teleportation settings - which hand to use to aim, server side switch and teleportation distance (also server side)

Update: 7 Jul @ 9:56pm

-Melee improvements for damage calculations and no more "superman punches"

Update: 7 Jul @ 8:21am

-Fixed mirror autoscale

Update: 7 Jul @ 8:03am

-Updated default binding for quest 3

--- On Foot ---

Teleport () - Right Joystick + Right Thumb Rest
Reload - Left Thumb Rest + Right Thumb Rest
Weapon menu - Right Joystick
Quick menu - Y
Use - X
Sprint - Left Joystick
Secondary fire - Left Trigger
Crouch - A
Jump - B

--- In Vehicle ---

Forward - Right Trigger
Reverse - Left Trigger
Hand Break - A
Turbo - B
Turret - Right Joystick
Quick menu - Y
Exit - X

Update: 6 Jul @ 11:26pm

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Update: 6 Jul @ 7:08pm

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Update: 5 Jul @ 11:26pm

-Had to manually add ability to shatter glass for the new melee system

Update: 5 Jul @ 10:37pm

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Update: 5 Jul @ 7:45am

-Improved collision for hand physics and no more prop noises when teleporting around

Update: 4 Jul @ 9:59pm

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.