XCOM 2
Space Marine 2 Deathwatch Armor (Warhammer 40k)
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Update: 6 Jul @ 7:38am

- Assigned DLCName to items so you can control spawn rate in gameplay options

Update: 7 May @ 7:38pm

- Fixed tinting without DollHouse (thanks Max)

Update: 3 May @ 1:27pm

- Added helmet with radio
- Added tintable helmets
- Reworked textures/materials, colors/tints should be brighter, "shininess" should be more appropriately assigned
- Updated meshes for helmet, torso, arms, legs, cloak, hood (down)
- Updated some item descriptions

Update: 22 Apr @ 4:25pm

- Brightened textures, colors from the chapter shoulders should look better now, the white from the Black Templars' items should pop more, and you can actually see the knee markings now

Update: 4 Apr @ 7:20am

- Cooked assets for smaller file size
- Added undersuit fingers, did anyone even notice they were missing?
- Increased poly count for some meshes like belt and shoulders
- Adjusted right Deathwatch shoulder

Update: 29 Mar @ 7:42am

- Added some flipped shoulder options, mostly for use with other armor mods

Update: 21 Mar @ 1:21pm

- Fixed tinting to secondary color
- Changed cloak items to always include a hood
- Adjusted texture LODs, things should look sharper now

Update: 18 Mar @ 12:57pm

- Scaled up helmets to cover most heads
- Reduced unutilized texture sizes
- Minor mesh adjustments

Update: 14 Mar @ 7:37am

Fixed (thanks Max): Hood and cloak "insides" are transparent
Arms/forearms adjustment

Update: 13 Mar @ 9:47am