Squad
[KOTH] King Of The Hill
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Update: 13 May @ 2:13am

Update: 13 May @ 12:11am

Update: 12 May @ 10:41pm

V1.2.5

- Fixed End of Game Rewards (they're back!)
- Updated store configs to address multiple GLs not spawning launcher attachments
All GLs in store should now be functioning as expected
- Increased headshot damage to instakill player
- Added new Command voice over lines, voiced by Commander Carnage
Bluefor v/o lines currently apply to all factions. Redford v/o lines coming soon.
We're still looking for someone to voice Indfor
- Added minor fixes to parachutes (Halo Jumps)

Update: 9 May @ 12:19am

V1.2.4

- Adjusted fall damage
- Added to Special Store : Flashbang (single), 9-Banger (9 count continuous flashbang)
- Added GL to Special Store (Grenadier - perk locked) : M320 - Flashbang, MGL - Flashbang
- Added Perk : Anti-Flash Goggles
- Added To Spawn Menu/Store : Halo Jump
Let's you deploy randomly over the zone with a deployable parachute.
(Default) Space bar to deploy chute and (Sprint) + movement to control descent
- Player animations reverted to pre-ICO (leaning, etc)
- Minor bug fixes

Update: 30 Apr @ 2:53am

V1.2.3

- TK penalty will no longer apply to pilot when helicopter crash instantly kills passengers
*Known issue* - TK penalty will still be applied if helicopter containing passengers crashes over water
- Added list of steam64 IDs of actively registered players on each KOTH server - for use with SquadJS. This is a prerequisite to addressing some of the save issues being experienced within the linked economy servers.
- Fixed UI scaling for several store items when adding modded content

Update: 27 Apr @ 10:45pm

v1.2.2
-Mutaha_KOTH_v1 - added missing MSV NPC for Bluefor
-Sanxian_KOTH_Seed - moved the protection zone so that it does not overlap obj zone

Update: 27 Apr @ 3:44pm

v1.2.1
- Hotfix for player saves not loading with 1.2

Update: 27 Apr @ 2:45pm

rollback for hotfix

Update: 27 Apr @ 2:10pm

v1.2
**Server Owners** : If your serversetttings.json is pre v1.2, then your config will auto-update. If you are copying data from an older version, just be aware of this name change for End of Game Bonus.
Pre v1.2 "name": "End Of GameBonus",
Post v1.2
"name": "End Of Game Bonus",

Added new layers:

Logar_KOTH_v1
Mutaha_KOTH_v1
Sanxian_KOTH_Seed_v1
Skorpo_KOTH_v1

- Layer cleanup (ongoing process)
Sumari - moved spawns to always be closer to stores
Pacific Proving Grounds - moved both mains closer to zone
- Added vehicle cleanup
"vehicle cleanup": {
"burn damage": 12.5,
"burn interval": 1,
"burn delay": 300,
"wreck clear time": 600
},
@Stepan Thank you for help with the custom vehicle burnout component!
Vehicles will now burnout after a configurable amount of time from being abandoned via "burn delay". Re-entering the vehicle prior to expiration will reset the timer.
The "wreck clear time" function is currently not active, so you will still see wrecked (destroyed) vehicles in-game - until addressed in a later patch.
- End of Game Reward - uses existing reward in Json: End Of Game Bonus
(Flat) Reward given to losing team, field set to 0 by default
- Fixed rebuy issue where you were still charged for item that was de-selected
- Added notification when unable to buy item and reason as to why
- Transport Reward Assists have been renamed from *Assist : ----* to *Transport: ----*
- Updated the Update section of the Json to use ISO format
- Added KOTH path validator. Store will now only send client items that successfully loaded on the server. It will only attempt to force load if using a non-KOTH / vanilla path. It *will* send the KOTH Contractor Crate by default, for the time being.
- Added netting to tower entry / door
- Added exploit prevention
Loadout cleaned when perk is changed
Barbwire damage now causes penalty : every 1hp of damage = -$100 / -100XP (at default 1 / 1 multiplier)
- Recooked Deployables workflow. These are not in base config and will be added later on live.
- Updated Earplugs
Changed EQ priority and forced update state on spawn
- Added notification if there is an enemy within 20m when spawning in MSV

- Fixed vehicle purchase issue when all bays occupied **untested**
If all bays occupied, receive notification : *Koth Notify : no available bay to spawn in.*
Will also receive notification : *Koth Notify : Refunded $---*, refunding purchase price of vehicle

- *Known issue* GL not spawning launcher attachments - *Found* Store config does not include Grenadier references for most GL primary weapons. Will be updating configs for those individual items

Update: 21 Apr @ 11:24pm

v1.1.8
- Added runtime config to zone and auto-restarter to prevent it not being initialised on map rolls.