RimWorld

RimWorld

End It – A Darker RimWorld Choice
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Update: 22 Mar @ 4:42am

✅- Grenades - Added grenades in the End It Function. Will most likely kill the pawn since you are literally pulling a pin on an explosive
✅ - Molotovs - Added Molotovs so that player will smash it on their feet, pawns may live, get set on fire or die
✅ - Language Keys - Ferny asked for language keys , so ive changed all strings to keys for the mod. Logging for debugging isnt included
✅ - Blood Splatter - Gun shots have a unique pattern in a line after the pawn ends it. Grenades have a more radial blood trail.
✅ - Updated Ban list - Added EMP Grenades , Emp Launcher to the disallowed list so pawns cannot end it with these weapons

Update: 20 Mar @ 3:55pm

Updates 20/3/25️

✅ - Reworded mod options. - Not keys, Sorry ferny. Thats another job i need to do.
✅ - Extreme break risk - A pawn who hits extreme break risk will then have a default chance of 10% of them actually following through with ending it - Higher the % the more likely they will end it
✅ - Enable Failure Chance - A pawn can now be downed instead of being killed but having severe injuries. - The higher the % the more likely they will not die.
✅ - Enable Hestiation Period - If Extreme break risk is Enabled then the pawn can hesitate for the defined amount of seconds before doing the next step. E.g If the hestiation period is set to 10 seconds then the pawn will wait 10 seconds before making his mind up. The outcome might be nothing, however, the pawn might end it.
✅ - Custom Injury - Pawns will have extreme injuries from a failed attempt. You must act quickly or they will die. The sheer force of a weapon still carries a high risk. Bandage them up and let them rest
✅ - Custom Recovery - If a pawn manages to come through the injuries, they will need to be fed as they wont be able to move. They will spend a few days in bed before being able to resume duties.
⚠️ - Hesitation Period only applies to Extreme Break and not when forcing the pawn to End It via the right click option.
⚠️ - New menu options are disabled by default for the first time so the updates dont cause a masacre.

Update: 16 Mar @ 2:08pm

Bug
Animals didnt appear to be moving and just sat still like a rocks
Fix
Updated tick rate to not impact animals - Fingers crossed its fixed!

Update: 16 Mar @ 7:23am

Bug fix

Issue
- Pawns could end it themselves with any weapon such as wood.

Fix
-Pawns can no longer end it with certain items.

Update: 16 Mar @ 6:36am

Added ban list for certain items - Bow, Mace, etc.
- Banned grenades and rocket launchers for now until i can add explosions etc.

Added mod options
- Can toggle right click n and off
- Can toggle mood based options on and off.

Added confirmation box before killing the pawn.

Update: 15 Mar @ 8:00am

[Auto-generated text]: Update on 3/15/2025 3:00:16 PM.

Update: 15 Mar @ 7:54am

[Auto-generated text]: Update on 3/15/2025 2:54:30 PM.

Update: 15 Mar @ 7:44am

[Auto-generated text]: Update on 3/15/2025 2:43:54 PM.

Update: 15 Mar @ 7:31am

[Auto-generated text]: Initial upload.