Arma 3
Gang War - Antistasi Ultimate
Showing 21-30 of 34 entries
< 1  2  3  4 >
Update: 2 Apr @ 11:55am

Hotfix

Update: 1 Apr @ 11:25am

- Added script to remove fence gates on Weferlingen, to the benefit of AI driven land vehicles
- Tweaked faction templates

Update: 30 Mar @ 2:27pm

- Tweaked loot crate content probabilities
- Tweaked faction templates

Update: 29 Mar @ 3:38pm

Hotfix

Update: 29 Mar @ 3:31pm

- Started with Antistasi Ultimate v11.5.1[github.com]
- Mod identification stuff
- Some clothing and equipment tiering
- Removed all armored vehicles, aa, at, attack helicopters and planes, artillery and military supports
- Removed most military armaments and equipment
- Working on templates for Kolner clan (occupant), Oberhausen clan (invader),Grey Wolves (rival), Civilian and Player factions with identity profiles.
- 3 quality tiers for every civilian vehicle type
- 4 quality tiers for every weapon type
- ARPI Mod: 3 quality tiers for every loot type (civilian loot, small contraband, large contraband)
- Contraband can be bought and sold at the arms dealer
- Cool civilian vehicles purchasable at arms dealer
- Low tier civilian vehicles purchasable at garage box
- Renamed 'Military administration' to police station
- Police stations are no longer permanently disabled after conquering them
- Added some radio stations for use with Live Radio Mod
- Changed some strings in stringtables to fit the gang war theme
- Changed loot box content to specific set of items (including ARPI loot), and changed their likeliness of appearance.

Update: 29 Mar @ 1:22pm

Update: 29 Mar @ 11:16am

Update: 27 Mar @ 12:24pm

Update: 27 Mar @ 10:30am

Update: 27 Mar @ 7:34am