Garry's Mod

Garry's Mod

[TTT] Groverhaus Remastered
Showing 1-6 of 6 entries
Update: 10 Apr @ 7:21am

Surely by now there will be no more missing models and textures :clueless:

+added a few more weapon spawns on the map
|fixed some missing textures and models
|texture changes

Update: 6 Apr @ 10:34am

Turns out I was using a lot more EP2 and EP1 textures than I first thought lol

|fixed missing textures
|fixed displacement seam

Update: 5 Apr @ 5:32am

+added new Traitor button in the master bedroom, Grover's Safe, it houses a secret weapon, It has a 20% chance of containing a knife and an 80% chance of containing a H.U.G.E
|changed the backyard fence to be more in line with how it looks in the reference images
|changed how Grover's Grill deals damage, it now starts at full strength but is weaker overall
|changed some distances for T trap activation ranges
|changed some clipping around bushes and fences
|lowered the HP for the breakable walls to be more consistent with the original breakable wall prop
|detailing improvements, changes, and additions

Update: 1 Apr @ 5:47pm

+added two T Traps, a exploding ball in the garage, and Grover's Grill
+added some breakable walls for more routes
-removed some clutter props that could cause closet doors to get stuck
|updated some prop collisions
|fixed some soundscape issues
|minor visual tweaks
|clipping changes to prevent issues with players getting stuck in certain doorways
|allowed players to possess certain physics objects that were tied to logic

Update: 30 Mar @ 4:45am

|fixed some TF2 textures not being packed
|fixed a sound not being packed
|fixed some kitchen cabinet doors being solid to players when they really shouldn't be

Update: 29 Mar @ 7:22pm

Initial addon creation.