Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
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Update: 3 Jul @ 11:55pm

Version 1.3.4c

  • Material changes:
    • Enemy skin has been made a bit darker.
    • Gold skin has been made a bit darker.
    • Adjustments to Draconic Base-related values.
  • File structure changes:
    • The "player color" material is now in the same folder as the rest of the materials.

Update: 18 Jun @ 5:19pm

Version 1.3.4b

  • Polygon Girl NPC changes:
    • Enemy Rebels no longer drop health vials.
  • Blood script changes:
    • Added "PlayerInitialSpawn" and "StartCommand" hooks to fix an issue where the blood script would not affect a player already wearing the Polygon Girl model, either when a server starts, or when they are connecting to a server.
    • General script optimizations.

Update: 12 Jun @ 3:00am

Version 1.3.4a

  • Material changes:
    • "Gold/Australium" skin is now slightly darker.
  • Blood script changes:
    • Reverted entity spawn check change.
    • Script no longer affects ragdolls. (Why did I do that in the first place? Ragdolls don't bleed.)

Update: 11 Jun @ 11:45pm

Version 1.3.4

  • Polygon Girl NPC changes:
    • Citizen HP has been reduced. (100 -> 40)
    • Rebel and Enemy Rebel HP has been reduced. (100 -> 80)
    • Citizens, Rebels, and Enemy Rebels' spawn flags are now differentiated.
    • Citizens and Enemy Rebels are no longer medics. (Fun fact, the Enemy Rebel would actually heal you if they were a medic. Weird, right?)
    • Enemy Rebels now drop health vials on death.
  • Blood script changes:
    • The entity spawn check now uses OnEntityCreated instead of PlayerSpawnedNPC.
    • Removed EntityTakeDamage hook.

Update: 11 Jun @ 3:55am

Version 1.3.3d

  • Further hand geometry adjustments for the Rigged Hands model. (No, none of this is being ported to the Tower Unite models. This is a Source-only patch.)

Update: 10 Jun @ 3:13am

Version 1.3.3c

  • Adjusted hand geometry for the Rigged Hands model. (Why did I leave it so scrungly for so long...?)

Update: 10 Jun @ 1:30am

Version 1.3.3b (can I sleep yet?)

  • Fixed blood script issues. NULL entities being referenced, Rigged Hands models being unaffected, etc.

Update: 10 Jun @ 12:55am

Version 1.3.3a

  • Fixed an issue that made ALL models affected by the blood script, rather than just Polygon Girl models.

Update: 10 Jun @ 12:24am

Version 1.3.3

  • Fixed an issue that prevented players' flashlights from working.
  • Console command changes:
    • Renamed console variable from "de_polygirlBlood" to "de_polygirl_blood".
    • "de_polygirl_blood" console variable is now stored between sessions.
    • "de_polygirl_blood" console variable now notifies the server when it's changed.
    • "de_polygirl_blood" console variable now changes the blood of all entities using the Polygon Girl models on change.

Update: 4 Jun @ 3:24am

Version 1.3.2a

  • Adjusted Draconic Base-related material value for the colorable player model material.
  • Made the gold / australium skin slightly more yellow.