Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
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Update: 4 Jun @ 2:50am

Version 1.3.2

  • Fixed Draconic Base-related material variables.
  • Added NPC colors to the non-colorable player models.
  • Both players and NPCs using the non-colorable models now have an additional gold/australium skin.

Update: 2 Jun @ 10:57pm

Version 1.3.1

  • Model texture is now a duplicate of the debugwhite Fix addon, reducing texture size to 1x1, and file size by a lot.
  • Added the reflection tint matproxy from Draconic Base.
  • Citizen NPCs now use the non-hands model.

Update: 1 Jun @ 2:26am

Version 1.3

  • Polygon Girl no longer bleeds by default.
  • Added a ConVar (de_polygirlBlood) that determines whether Polygon Girl will bleed alien blood or not. Changes take effect on respawn or after taking damage.
  • Due to the above, model surface properties have been changed to "alienflesh". I might change it back later.
  • NPC models no longer differentiated by name, instead differentiated by folder. This was done for Lua optimization. Apologies for any possible confusion that results from this. (Not that there would be much, but it'd be cool if spawn menus listed preceding folders. Just saying.)

Update: 7 May @ 5:50pm

Version 1.2.7

  • Colorable skins for the player models have been separated into their own models.
  • A "citizen" variant of the Polygon Girl NPCs has been added. The "rebel" and "enemy rebel" NPCs have been renamed due to this.
  • NPCs now have author tags. Because I felt like it.
  • Along with the new spawn icon for the citizen NPC, a new spawn icon was made for the rebel NPC. The enemy NPC icon has been left untouched.

Update: 5 May @ 2:02am

Version 1.2.6

  • Polygon Girl NPCs now have their actor gender set to female.
  • Polygon Girl NPCs (only when using vanilla weapons for some reason?) now spawn with the following flags:
    • Gag: will not make idle sounds unless angry
    • Fade Corpse: the NPC's corpse will (attempt to) fade away on death
    • Medic: the NPC will attempt to heal players and other NPCs in the same squad
  • Once again, a vertex change related to the vertex change from before.

Update: 4 May @ 2:02am

Version 1.2.5b

  • Vertex change related to the vertex change from before.

Update: 4 May @ 1:12am

Version 1.2.5a

  • Vertex change related to the vertex change from before.
  • NPC weapons list now includes the 357. (so uh, good luck with that.)

Update: 3 May @ 5:37am

Version 1.2.5

  • On the "Rigged Hands" model, merged fingers into hands.
  • On both models, adjusted vertices elsewhere.

Update: 28 Apr @ 10:02pm

Version 1.2.4.2

  • Adjusted sharp edges and vertices in the hands model's hands.
  • Model materials now use "dev/flat_normal" because the included bump map was flat in the first place. Because of this, the included bump map has been removed to save space. (No really, they were basically the exact same thing.)

Update: 26 Apr @ 4:21am

Version 1.2.4.1

  • Formerly a shared update, now an update solely for this version: Hands on the "polygirlHands" model have been widened.