Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
Showing 21-30 of 31 entries
< 1  2  3  4 >
Update: 25 Apr @ 12:50pm

Version 1.2.4

  • Added an alternate model with actually-rigged hands! NPCs now use this version while I look for a way to randomize the models.
  • As part of a shared update with the Tower Unite versions of the model, sharp edges for the model have been moved around.

Update: 24 Apr @ 7:20am

Version 1.2.3d

  • Removed Combine Soldier animation references from the NPC model. I forgot to do that. Whoopsie.

Update: 24 Apr @ 7:07am

Version 1.2.3c

  • Changed Enemy Polgon Girl NPCs to use the "npc_citizen" class. (Gonna be real with you, I'm kind of a dummy for not consulting the base NPC lua scripts.)

Update: 24 Apr @ 6:32am

Version 1.2.3b

  • Adjusted the model's legs, both to make them look less unnatural, and to make them not clip into each other as much when standing. As a side effect, the ragdoll's legs are a bit more separated out, but if you're posing, you'll probably position them into place anyway.

Update: 15 Apr @ 5:45pm

Version 1.2.3a

  • Adjusted the model's material to more closely match the Tower Unite version of the model.

Update: 12 Apr @ 12:58am

Version 1.2.3

  • Changed the fresnel ranges of the model's material to the same values as Alyx's face. ([0.05 0.5 1], if you're curious)
  • Apparently, changing the model's surfaceprop variable to "glass" made it light enough that it can be picked up with the gravity gun. ...This won't be fixed, because first off, frankly it's kind of funny, second off, it's nice to have an enemy that lets you punt their ragdoll without outright giving you the Super Gravity Gun, and third off, it's only an issue with "Keep Corpses" enabled.

Update: 11 Apr @ 5:01am

Version 1.2.2

  • Rimlight has been enabled on the model's materials.
  • In a nod to SUPERHOT, enemy polygon girl NPCs are now red.
  • Spawn menu icons have been added to the polygon girl NPCs.

Update: 8 Apr @ 6:27pm

Version 1.2.1

  • Fixed a small mesh issue on the head. (How did that even get there?)
  • Changed surfaceprop (physical properties) variable of the model to "glass", and reenabled the "nodecal" parameter. In hindsight, I'm not sure why I tried to have her material make sense in the first place.
  • Made enemy polygon girl NPCs use the colorable skin again.

Update: 3 Apr @ 9:28pm

Version 1.2

  • Made c_arms model colorable! (I didn't know it was already supported lol)
  • Fixed problems related to the model not using a cubemap
  • Changed surfaceprop (physical properties) variable of the model to "armorflesh". She was meant to be made of something metallic, glassy, or plastic, so I kept a "nodecal" variable on this entire time, while I looked for a way to prevent bullets from making bloody wounds. Now, the only blood that comes out will go behind her. (I'll still look for a way for her to stop bleeding.)

Update: 3 Apr @ 3:48pm

Version 1.1

  • Added colorable skin, because sometimes you want to be a hot pink mannequin.
  • Created hostile and friendly NPCs.
  • Changed animations to female animations, because I'm a dumbo who doesn't read up on the animation types.