Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

ZOMBIE LEGEND.Updated.14th.July.2025
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Update: 8 Jun @ 6:22am

More fixes done to legend6 with more tidying up to walls which is ongoing
For m1 fixed up enemy vehicle spawn which also is ongoing
Updated minimap

Any floating entities that you come across in-game will over time will be fixed
Also for town borders or correct entity name roadway you see with gaps in or missing boarders again will over time be fixed
Overall legend6 has had its basic design done so now really its just a case of focusing on detail and general tidy up

Update: 8 Jun @ 5:03am

For legend6..
Some fixes concerning walls after being hit by mortar fire then pieces not destroyed and without connecting parts then pieces seen as if floating in-game.

Update: 8 Jun @ 4:35am

For legend6..
More design work added
Tweaked m1 file
Updated minimap

Update: 7 Jun @ 11:15am

legend5
Fixed some floating entities
General tidy up

Update: 7 Jun @ 9:36am

legend6-m1
for enemy spawn added more waypoints with actors_states

Update: 7 Jun @ 9:05am

Added considerably to legend6 which is ongoing
Also for legend6 tweaked m1 mission file

Update: 6 Jun @ 3:14pm

As of now there is no edited blood files included but the files will be reintroduced in the next few days
Also legend6 town design is in state of disarray but will be slowly added to and tidied up again in the coming days
Overall legend6 is very playable on
Mission files for legend6 will be tidied up especially m1 file

Update Saturaday 7th June 2025@15.30pm
Basically what happened with the blood files, as I call them, was that I edited them again and even though I already had the backup default files saved in different location and I having to reach out for these default blood files because of the errors I was getting well, I was still getting the same error.

So then remembering content folder in workshop and maybe editor is bouncing off subscription mod information in resource/entity/fx/hit as I always have my work active in mods list/running.

And even when this was sorted out then I was still getting the error and after some failed attempts to fixing this error I then decided to have all game files integrity verified for anything missing, of which, it found 5 files missing from Gates of Hell.

So then naturally I checked hit folder via fx in recourse and checked over blood files only they was the same ones I had already edited, so what the 5 missing files were that got added back in I not know but its all part n parcel of Goh anyway so it be ok.

In the end and after deleting fx/hit folder then I extracted entity.pak in resource and after checking to see and yes all blood files in hit folder were added back in and so since then editor is back to running normally.

In the meantime as of last update there is no blood files in resource but will be added back into mod soon.

Update: 6 Jun @ 11:53am

For legend6 some fixes to mission files m1 & z1


Important update.Friday.6th.June.2025@22:46pm
For legend6/m1 for me is not working but if the same for others then m1 will be fixed soon
z1 is working ok

Update: 6 Jun @ 11:31am

Some fixes to legend6 which is very unfinished in basic design
Also for legend6 enemy side of map (beyond east/west) is expecting more design work
More work and tidying up to legend4 and legend5
Edited blood files found in resource\entity\fx
Updates are ongoing

Update: 6 Jun @ 11:13am

Added new map legend6 including mission files

Mission Files..
m1-military file - none zombies
z1-zombies file - hords of zombies