Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.58
Showing 81-90 of 183 entries
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Update: 10 Jun @ 5:55pm

Update: 10 Jun @ 3:53pm

b1.89
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-Fixed problem where additional upgrades of the Church building line didnt give more missionaries
-Made Geisha recruit-able from the lvl 3 Criminal Syndicate building, set agent cap to 5
-Removed more recruitment rank bonuses from Portugal

Update: 10 Jun @ 11:14am

b1.88
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-Balanced Hero units: Tetsubo, Katana, Yari

-Onna-Bushi Hero is now only recruitable by Ashikaga Clan to tie it to the Imperial line, which is where the mythic history of Tomoe Gozen comes from.

-Removed most of the unit Rank on Recruitment bonuses. Battle is the only way to get 5+ rank units now

-Fixed a bunch of unit names

-Uhhh something else but I forgot,it's good though dont worry bout it ;)

Update: 9 Jun @ 7:41pm

b1.87
--------------------------

-Change up of Musketeers role. They are now highly accurate light infantry. Arquebus Japones are the cheap militia, and Arqbusiers are the standard line infantry.

-Musketeers made more accurate, range raised to 250, given Light Inf Behavior and Fire and Advance.

Update: 9 Jun @ 1:30pm

b1.86
--------------------------------

-Continued clean up of the names of Hatamoto and Hero (no Tatsu) units.
-Buffed Kenshi Hatamoto, stats were close to regular Kenshi Samurai.

Update: 9 Jun @ 9:49am

Update: 8 Jun @ 9:56pm

b1.85
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- Added more abilities with a new schema to all Samurai, Hatamoto, and Heroes.
- Lowered Unit Cap for recruitable Taisho units to 2. (thanks Richard, I hadnt noticed that because I never get to a late game!)
-Fixed there being two Kenshi Hatamoto. Now there is one of those and the Hero version is Katana No Tatsu (Katana Masters).

Samurai get Banzai, Rapid Advance, and Inspire Unit
Hatamoto and Heroes get some combination of the Warcry, Second Wind, Heroic Assault, and Stand Firm abilities that affect the units around them.

Update: 2 Jun @ 6:38pm

b1.84
-----------------------

-Fixed Legendary Sword School being built

-Removed Fourstrider's People and Event portraits. If you liked them, you can still use Fourstrider's mod loaded above this one.

Update: 28 May @ 1:11pm

b1.83
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-Fixed Swordsman Officer's Guild not being buildable by Portugal, and by consequence the Cavaleiros a Pe were not recruitable

Update: 26 May @ 9:34pm

b1.82
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-removed Cannon Bune from Dutch Factorij port and added it to Japanese Military Port.

-Fixed issue where arrows would damage ships during naval battles

-lowered charge bonus on Nagamaki Samurai

Future Update:

-Teppo Kumi recruit-able from Gunsmith, no more castles