Total War: WARHAMMER III

Total War: WARHAMMER III

Go Squig or Go Home! (Horned and Tomb Squig Update!)
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Update: 5 Jul @ 11:14pm

Update: 26 Jun @ 5:15pm

Update: 17 Jun @ 5:42am

Update: 10 Jun @ 4:38pm

Minor Update[/b]
- Tomb Squig unit cap effects are no longer visible to non-Greenskins factions.

Update: 3 Jun @ 10:39pm

Update
Reskins
  • Team Colored Squig Armour - The armour had been painted in just a single color, and since the metal is fairly dull, it was often hard to tell it was supposed to be painted at all. Now it is two-tone, painted to match BOTH your faction colors. This makes it much easier to recognize the team spirit.
  • Team Colored Great Cave Squig Armour - The above note applies to the Armoured Great Cave Squig ridden by the Night Goblin Warboss, too! Much more stylish.
  • Squig Armour Variant - Added a second model for Squig armour, mixed in with the original, so your Squig Hoppers don't look weirdly uniform.
Icons
  • Squig Herd Icon - Adjusted the default Squig Herd icon to be a bit redder and brighter to match the reskin, and feel more Squiggy.
Balance
  • Horned Squig Herd - Changed Bonus vs Infantry to Bonus vs Large, to give the Horned Squig a more distinct niche. Send them after cavalry!
  • Squigling Herd - Slight nerf to Charge and Weapon Damage
  • Mangler Squigs - I had accidentally left the pre-nerf Mangler Squig damage in this mod (thanks to Reaper of Memes for pointing it out). My bad! For now, I nerfed it a lot, but left it higher than vanilla. Might fully revert it later, but some people were really happy about this...

Update: 10 May @ 10:40am

Major Update!
New Squigs
Both new squigs (along with the bigger version of the Flappy Squigs) are considered "Rare." Rare squigs have unit caps, sprinkling in some exotic Squigs into your army without overwhelming the roster.
  • Horned Squig Herd - A variant of the normal Squig Herd, with a large horn that improves its Charge. Slightly better than normal Squig Herds, but you only get a couple per Squig building.
  • Tomb Squig Herd - A breed of Squig that lurks in dank tombs, preying on would-be treasure hunters. Pale and without pigment, with overdeveloped lower fangs and a stealthy disposition. Recruited from tomb Landmarks, but Azhag has special access! He is able to recruit them from any Squig building, though still with a unit cap, and gains an extra buff to them if he captures his special Vampire Counts landmark.

Partypus Squigs Out!
This section's content all comes from Partypus, a fine graphic artist and modder!
  • Squig Boats - Night Goblin characters gain the Squig boats from Partypus's Great Sea Cruise when sailing on the campaign map. Skarsnik, Night Goblin lords, and Night Goblin heroes all get a different boat. Both mods are of course compatible!
  • Unit Category Icons - Many Squigs now have custom icons to show their unit category. These are the icons on the frame of the unit card, or on the banner above their head in battle. Flappy Squigs show their wings, and Squiglings look like the swarm of nibblings that they are.

Reskin
  • Pupils - All Squig types (except spooky Tomb Squigs) now have pupils. This makes the species consistent, since recently added DLC Squigs had pupils, and older Squigs did not. Don't worry, they don't all look as crazy as Squiglings.
  • Squig Herd adjustment - Squig Herds are just a LITTLE brighter/more saturated, to match the other types without being cartoonish.
  • Fixed Squig gums - You will no longer see certain Squigs' gums through their lips when they pant. Please honor the sacrifice of the many Night Goblins who died trying to be Squig periodontists.

Mechanic Integration
  • Scrap Upgrades - Added more diverse Scrap Upgrades for the new Squig units. They're pretty modest/balanced.
  • Skarsnik-only Scrap Upgrade - Skarsnik has a unique Scrap Upgrade already for Night Goblins, which includes Squig Hoppas. To avoid this creating a competitive advantage for the Hoppas which discourages the Squiggiest Legendary Lord from recruiting various Squig Herds, Skarsnik now also has a unique Scrap Upgrade for Squigs (a bucket of grubs to feed them with).
  • Gorbad's Plan - Improved integration with Gorbad's Da Plan mechanic.
  • Grom's Cooking - Improved integration with Grom's Cooking. Flying Squigs get the most integration, giving Grom a very minor niche in terms of Squigs, if you want.
  • Technology - Added unridden Squig herds to the Squig Hoppas technology, since otherwise they get NOTHING from tech other than +2 recruit rank, rendering them uncompetitive in lategame.

Traits
Greenskins have very few traits. These two are Squig-focused but also include other units, to avoid making your playthrough TOO Squiggy.
  • Flappy - Goblin characters (but not Night Goblins) may randomly have the Flappy trait (which represents having survived being shot out of a catapult as a Doom Diver in their youth), bolstering flying units, including flying Squigs.
  • Monsta Hunta - Savage Orcs may randomly have the Monsta Hunta trait, bolstering big Squigs and big monsters.

Update: 16 Apr @ 8:21pm

Update: 15 Apr @ 5:59pm

Update: 11 Apr @ 11:26am

Bugfixes
* Fixed LoDs for viewing Flappy Squigs and Flappy Squigs (Bigga) at a distance
* Fixed infopic for Flappy Squig (Bigga)

Update: 10 Apr @ 11:15pm