Garry's Mod

Garry's Mod

[Half-Life 2 Beta] Vertigo - Build2001
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Update: 19 Apr @ 1:41am

~Additions
Different thunder sounds according to distance of the thunder strikes
Changed the distance of two thunder strikes for more visibility

~Fixes
Cubemaps

~Bugs
None :steamhappy:

~Future additions
A way to stop the elevator at the end of the map

Update: 18 Apr @ 11:31am

~Fixes
Thunder strikes are not unnaturally common now
If thunder strikes are common, the thunder sound doesn't stop abruptly but plays another sound on top of it
Adjusted some brushes

~Bugs
Cubemaps

~Final additions
A way to stop the elevator at the middle of the map
Different thunder sounds for different positions

Update: 17 Apr @ 5:08am

~Additions:
Constant thunder
Small details
Some extra node graphs
Slightly brighter ambient lighting

~Fixes:
No lighting on stairs and wall console

~Bugs:
Cubemaps
Thunder strikes slightly unrealistic (multiple strikes can happen in a short amount of time)

~Future additions:
A way to stop at the middle of the map on the elevator

Update: 14 Apr @ 11:46am

Fixes and new additions:

-Additions-
Beta citizen model
Better ambient lighting
Slightly brighter areas
Improved lighting (i spent 1 HOUR on compiling lighting)
Node graphs are now available at the start of the map
Death trigger outside the skyscraper
Navmesh support

-Fixes-
Node graphs not being on the ground
Missing brushes/models

-Bugs-
Lighting on wall console and stairs is completely black
Some light_spots inside the building is slightly misplaced
Cubemaps

Future additions:

Some additional brushes for aestheticzzssszszs
Add a way to stop at the middle of the map on the elevator
Constant thunder

Update: 13 Apr @ 7:47am

Initial release.

Changes in the future:

Additional optimization
Different male ragdolls (the ones with the hazmat suit and mask)
Slightly brighter lighting at the bottom of the map
Death trigger when outside the building or stepping on skybox
Some additional brushes for aestheticzzssszszs
Fix broken cubemaps (the bottom part of the map does not have proper cubemaps/some of them use the default cubemap)
Add a way to stop at the middle of the map on the elevator
Constant thunder