XCOM 2
MOCX - ADVENT Division: Persistent MOCX
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Update: 13 Apr @ 10:07pm

    Disabled Persistence Module for Classes that aren't supposed to have it - whoops got past initial release.

Update: 13 Apr @ 9:25pm

Initial Release of Persistent MOCX

  • Added to most MOCX Units a "Persistence Module" which immediately extracts them from a Tactical if an attack would kill them. The only (known) way to permanently remove MOCX from the field is to capture or execute them while they are unconscious.
    >MOCX Rookies, MOCX SPARKs, MOCX Mec Troopers and the MOCX Leader do not have Persistence Modules, thus allowing them to be killed outright.

  • Increased MOCX Wound Recovery times without Advanced ICUs to 216 (9 in-game days) from 144 (6 in-game days) Hours per Health Point.
    >Advanced ICUs Dark Event was left unaffected.