RimWorld

RimWorld

Automatic Work Assignment
Showing 11-20 of 38 entries
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Update: 11 Jul @ 4:17pm

[Auto-generated text]: Update on 7/12/2025 1:17:49 AM.

* Fixed "is specific pawn" sometimes(?) throwing an exception when trying to select a pawn.
* Fixed pawns unable to do the required work still being selected to fulfill min worker amount.
* Added caching to unsatisfied work alert, drastically reducing lag when hovering over alert.

Update: 11 Jul @ 6:58am

[Auto-generated text]: Update on 7/11/2025 3:58:05 PM.

* Added "need" fitness function.
* Added options for changing work manager window size, and size of major sections.
** This is an quick and early version of this, and stretching the window might leave to elements being stretched.
** Further improvements and additional settings will be added later. Right now it's time to go to space.

Update: 9 Jul @ 2:52pm

[Auto-generated text]: Update on 7/9/2025 11:52:02 PM.

* Hotfixed "move in colonist bar" setting not being saved.

Update: 9 Jul @ 2:34pm

[Auto-generated text]: Update on 7/9/2025 11:34:18 PM.

* Changed default cache lifetime to be one real-time second rather than about an in-game hour.
* Added optional skill selection for "learn rate" and "skill level" fitness functions.
* Added "Any" option for "faction seniority" and "faction favor" fitness functions when selecting faction.
* Added "custom xenotype" pawn condition.
* Added "set self tend", "set medical care" and "set hostility response" on-assignment tasks.
* Fixed "assign role" on-assignment task allowing you to set the ideo role of guests.
* (Hopefully) fixed "move pawn in colonist bar" sometime moving pawns to the wrong side.

Update: 7 Jul @ 1:32pm

[Auto-generated text]: Update on 7/7/2025 10:31:56 PM.

* Push new build to resolve strange compatability issue.
* Implemented experimental caching that should improve performance.

Update: 6 Jul @ 7:24am

[Auto-generated text]: Update on 7/6/2025 4:23:59 PM.

* Added support for version 1.6 of RimWorld.

Patches for mods not yet on 1.6 are naturally excluded. This is as of release:
* Pawn Badge
* Combat Extended
* Performance Optimizer
* Compositable Loadouts

I'll update and enable the patches as the mods release for 1.6. Let me know if you're missing a patch that I haven't enabled yet.

Update: 6 Jul @ 5:11am

[Auto-generated text]: Update on 7/6/2025 2:10:58 PM.

* Fixed broken Better Pawn Control compatability patch.

Update: 29 Jun @ 1:05pm

[Auto-generated text]: Update on 6/29/2025 10:05:07 PM.

Major rework of work manager in preparation for 1.6 and (presumably) multiple active maps at once. The original plan was for this to just be a part of the 1.6 patch for this mod, but due to the extensive changes these changes required, I felt it better to split the 1.6 patch in two.

Due to the extensive changes, major bugs or issues may have been introduced. I've tried to test it thoroughly, but it is always possible for something to slip through the cracks. Let me know if you have any issues.

* Reworked work manager to have individual configurations per map.
** Added the option to set a map as parent to another map, meaning they share configurations and pawns.
** Previously global work specs are automatically migrated to all active maps.
** Import from save now has an additional step where a map must be chosen.
* Added a basic work spec search bar. Using this hides all specs that do not match the text.
** Use | to separate multiple search terms.
* Added new "Reset to default" import option.

This update may have introduced some performance issues, though it is unclear if this is new. Regardless, these should only appear while the work manager window is open. If this turns out to be a major issue, then I'll look into optimizations.

Update: 28 Jun @ 11:42am

[Auto-generated text]: Update on 6/28/2025 8:42:05 PM.

Apparently I had a few more things to add before moving the mod to 1.6.

* Added age pawn fitness function
* Added faction favor (honor) pawn fitness.
* Added title seniority pawn fitness. Seniority is essentially the value of a pawns rank within a royal hierarchy.
* Added has assignment pawn conditions.
* Added ideologion pawn condition.
* Added title pawn condition.
* Added move pawn in colonist bar on assignment task.
* Added set pawn ordering in colonist bar on assignment task.

The two colonist-bar related additions can be used to automatically sort the colonist bar according to whatever needs you have. The "set ordering" task can use a fitness function, and the "ordering" fitness function pairs well with this.

Update: 27 Jun @ 7:21am

[Auto-generated text]: Update on 6/27/2025 4:21:26 PM.