DayZ
Zens Sleeping Mod
Showing 1-10 of 10 entries
Update: 8 Jun @ 7:35pm

- Fixed some nullpointer errors under certain circumstances
- Set MaximumSecsBuzzedByCombat to zero by default as it can be confusing for players not understanding why they can't sleep after getting attacked by zeds

Update: 8 Jun @ 4:11am

- Fixed nullpointer in ZenSleep mod when sleeping in tents/modded objects

Update: 4 Jun @ 12:39am

- Stopped server-side sleep effect manager initializing on Expansion AI (didn't really do anything anyway, is just redundant)

Update: 2 Jun @ 10:23pm

- Fixed crash log when player logs in and receives data before player object is ready to update sleep manager.

Update: 30 May @ 10:59pm

Fixed mod name meta cpp file.

Update: 26 May @ 6:54pm

- Made sure client-side effect handler only loads on controlled client-side player - probably was fine before and never experienced issues, just a precaution to decrease chance of issues with other mods/future vanilla changes etc

Update: 26 May @ 6:44pm

- Updated sleeping bags to be separate entities and increased their slope tolerance for being deployed on angles
- Config JSON structure has been updated, check your profiles folder for a backup of the old file to copy over old config to new file
- New types.xml entries are required for deployed bags - check "extras" folder for an example types.xml config

Update: 25 May @ 1:40am

- Fixed compatibility with Expansion AI
- Removed VPPAdminTools compatibility within core mod and moved it to a repackable .pbo file to prevent issues with certain modlists
- Working on a fix for sleeping bags being buggy, but will take longer to sort out

Update: 23 Apr @ 12:06am

Meta file init.

Update: 23 Apr @ 12:04am

Init.