Total War: WARHAMMER III

Total War: WARHAMMER III

Herald's Start Positions - Mod Compilation
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Update: 17 Jun @ 2:12pm

Updated for 6.2 - fixed a reset_shroud bug across my start position mods, causing the shroud to be reset for all the factions in the game, instead of just the intended factions. The issue was caused by faction string parameters being used instead of faction script interfaces for the reset_shroud command.

Ostankya in Kislev change:
- added a unit of Chaos Chariots of Khorne instead of Chaos Warhounds of Khorne to Krullast's starting army for flavour.

Drycha in the Forest of Gloom changes:
- prepared the mod for the release of HSP - Skrag in the Mountains of Mourn; when both mods are used, Clan Kreepus also owns Akendorf;
- simplified the method of removing the "of Mordheim" addendum to Garrott's name, the faction leader of Clan Kreepus.

Athel Loren change:
- the Black Venom changes have been reverted, as they will be included in the future HSP - Skarbrand in the Empire release.

Update: 19 May @ 11:55am

HSP - Northern Chaos Wastes changes:

- Arbaal now starts with a major settlement mortal building in the Howling Citadel, instead of a minor one;
- a bit of polish - added regionless attrition immunity to Malus Darklade and Daemon Prince's factions, as they start without a region.

Update: 16 May @ 12:50am

HSP - Yuan Bo in Cathay and HSP - The Changeling in Cathay changes:

After some cross-compatibility bug reports, the coding for teleportation of characters from these mods was updated for more accurate character identification and successful teleportations of the intended characters.

Update: 15 May @ 6:40am

HSP - Morghur in Bretonnia change:

Fixed Morghur not teleporting to his new start position when using Mixu's Unlocker.

Update: 23 Apr @ 1:50pm