Garry's Mod

Garry's Mod

zs_clubzombo
Showing 1-2 of 2 entries
Update: 27 Apr @ 10:00pm

zs_clubzombo_v1 Changes
  • Potentially fixed skybox train materials (.qc edits)
  • Fixed "stuttering" issue on map load (see notes below)
  • Fixed door opening degree to prevent accidental trigger_hurt death
  • Fixed floor subwoofer mass scaling
  • Fixed black sofa mass scaling
  • Added physics properties to the ZP:S cash registers
  • Included additional props map-wide
  • Edited soundscape thunder.wav files
  • Changed model for the VIP room desk
  • Changed pipe ladder material (intentionally not team-specific)

Notes
  • Map size increased from 150MB -> 259MB because BSPzip compression has an ongoing issue that causes loaded sounds to "hang" on map spawn. This was verified by a map tester. Future map versions will stay consistent to the new size until the BSPzip bug is fixed.
  • Map load time may have improved due to the above issue being addressed.
  • Mass scale changes on the above props will only allow for pickup on ZS.
  • Skybox train may still be potentially broken due to inconsistencies in the $cdmaterials path specified in the original .qc files for the models.

If any issues arise in this version, please describe the bug/issue under the comments.

Update: 25 Apr @ 11:08pm

zs_clubzombo Changes
  • Initial Creation Date
  • zs_clubzombo Added