Garry's Mod

Garry's Mod

RTB Concept Art Inspired Soldiers
Showing 11-20 of 59 entries
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Update: 14 May @ 8:02pm

Update: 13 May @ 10:05pm

new standard texture + toned down alpha shininess

Update: 12 May @ 10:51pm

biggest update yet i think

completely redone textures, all soldiers now have a new camo pattern

alpha channels on every soldier so now they're decently shiny

eyes turn black on death

shoulder logos moved farther down and made bigger

removed back logo

all in all just general polishing and fixing

Update: 10 May @ 5:14pm

i don't know how to get an alpha mask on these so i just removed any reflectiveness, sucks but it's the most i can do at the moment. god i fucking hate the source engine i'm never doing this again

Update: 6 May @ 6:57pm

redid textures, slightly closer to concept art. also fixed a small and unnoticeable issue where the filters on the standard soldier were really low res for no reason. probably the last update this mod will receive, thanks for the support

Update: 3 May @ 2:48pm

i had to revert to an OLDER version because the FUCKINGV ENVMAP REFLECTION BULLSHIT WOULDN''T WORK but don't worry it was the latest version anyway, still sucks that i couldn't get them to look shiny though.

Update: 3 May @ 2:12pm

"$normalmapalphaenvmapmask" 1

Update: 3 May @ 1:20pm

misc texture update for standard soldier (less satuarated greens) and a camo for the elites

Update: 3 May @ 11:35am

soldiers are now slightly less dark and gritty + plus new zombine texture + updated stripped soldier

Update: 3 May @ 9:14am

fixed elite badge normal