No More Room in Hell

No More Room in Hell

[v1.10] Props Overhaul [PART 1]
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Update: 30 May @ 6:50pm

- Fixed Hospital Beds normal maps (oops again lol)
- Added SPOOKY normal maps.
- Added (I FUCKIN HOPE) the last interior normal maps.

Update: 17 May @ 4:43pm

1.09 HOTFIX

- Fixed metalself02 missing normals whoops.
- Fixed a few interior props.
- Added the missing fixed normals for props.

Update: 16 May @ 9:04pm

VERSION 1.09

= MATERIAL CHANGES =
- Added normal maps for the following prop sets
- BARNSLEY
- CORPSES
- HALLOWEEN
- JUNK
- SUZHOU
- URBAN
- VEHICLE
- STATIC
- PROPS_C17
- DOORS
- INTERIOR

= MODEL CHANGES =
- Added LODs for ALL of the vehicle models.
- Adjusted the door handle mesh to align properly with the door.
- Fixed sofa01 that it defaults to the red sofa skin instead of the green skin.
- Fixed all the sofa visable edge lines.
- Fixed cash registers normal.
- Fixed toilet paper normal's.
- Fixed Office couch and seat3 edges.
- Fixed stranded bridge sides visable edge lines.
- Fixed normal maps for LAB props.

This might be the last content update for part 1 I think?

Update: 14 May @ 2:31am

VERSION 1.08
- Added Normal maps for CLEOPAS Props.
- Added a few more normal maps or COMMERCIAL Props.
- Added BUNCH of LOD supported vehicles models.
- Added finger bones to the national guard npc models.
- Redid a few older vehicles LOD models.
- Fixed national guard missing eye mesh.
- Fixed national_guard_mask.mdl's rigging issues.
- Adjusted national guards UV islands.
- Adjusted Heli_bell206 Textures.

NOTE: I will still see if I can update part 1 abit more, However I've uploaded part 2 ahead of time since I know im reaching the file size limit

Update: 11 May @ 8:24pm

VERSION 1.08

- Added Normal maps for HOSPITAL props.
- Added Normal maps for PROPPER props.
- Added Normal maps for DRUGSTORE props. (still somewhat unfinished)
- Added Normal maps for APPLIANCES props.
- Added Normal maps for DOOR props.
- Fixed smoothing errors for certain MISC props.
- Fixed smoothing errors for gasstationsign.mdl.
- Added Light post LODS.
- Added fence LODS.
- Added Barrier LODS.
- Added Hospital LODS.

I think im reaching to the max VPK size so most likely I'll have to upload a part 2 separately.

Update: 8 May @ 4:19am

VERSION 1.07

- Fixed the jeep broken physics model
Note: This issue has been occurring when decompiling certain models I don't know what causes this problem

- Added normal maps to Broadway 2 props.
- Added a few normal maps to MISC props.
- Added LOD's to street props.
- Added LOD's to commercial props.
- Fixed Glassdoormain.mdl normal maps.

TO DO
- More LOD supported props for extra performance.
- Redo or adjust existing prop materials.
- Adjust HL2 props to make it look less shitty.
- Possibly higher poly models?

Update: 7 May @ 2:14am

VERSION 1.06

- Fixed DrugStore Jeep smoothing errors.
- Fixed Jeep glass transparency issues.
- Added more normals for TMP_MOD props.
- Added a few more normals for COMMERCIAL props.
- Adjusted the helicopter materials and added normal's.

Update: 2 May @ 2:01am

VERSION 1.05

- Fixed smoothing errors for a few fence mesh.
- Fixed a few HL2 Prop textures. (still ALOT to adjust but that will be worked on more in the future.)
- MORE NORMALS YIPPIE.
uh yeah.

Update: 30 Apr @ 7:21pm

VERSION 1.04

- Added additional Phong and normal maps for props again.
- Fixed the overly shiny FEMA Van textures.
- Removed $Envmap off of certain props.

Update: 28 Apr @ 6:01pm

VERSION 1.03

- Reworked normal maps for certain cars.
- Added more moving foliage props.
- Reduced the shiny props abit.
- Added missing normal maps for static van skins.