Garry's Mod

Garry's Mod

SHARPNESS
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Update: 2 Jul @ 2:42pm

Try a fix for the ModelData errors

Update: 28 May @ 6:12pm

tweak!

Update: 23 May @ 5:28pm

aha!

Update: 23 May @ 5:26pm

tweak
added more debug prints too

Update: 23 May @ 5:02pm

Small fixes

Update: 23 May @ 12:51pm

err stomp hopefully

Update: 22 May @ 1:54pm

More models + tweaks
Minor optimisations
Add grass/dirt "materials" so that they can be easily impaled into
Add sharpdata mutators that change the direction of existing sharpdatas instead of creating a bunch of different generic sharp types
Add .maxDamage string variant; "mass"
Makes max damage dependant on ent's mass, used on wood splinters
Check ent:GetOwner() when figuring out inflictor
Change freezing sticking logic, now creates a weak weld with the world if part of a contraption, should stop vehicles from getting stuck.
(if left alone for a bit, this weld will eventually be cleaned up and the prop, frozen)

Add sharp models!
models/props_citizen_tech/till001a_base01.mdl
models/props_wasteland/prison_throwswitchlever001.mdl
models/props_trainstation/trainstation_arch001.mdl(guillotine ahh model)
models/gibs/wood_gib01 a-through-e .mdl
models/props_wasteland/dockplank01a.mdl
models/props_trainstation/tracksign03.mdl
models/props_trainstation/tracksign07.mdl
models/props_citizen_tech/windmill_blade002a.mdl
models/xqm/helicopterrotor.mdl + variants
models/xqm/jetenginepropeller.mdl + variants

Update: 13 May @ 7:01pm

Add sharpness_sv_maxdamage_whenheld cvar
+ increase blunting damage significantly

Update: 12 May @ 8:29pm

Stupid fix

Update: 11 May @ 10:36pm

Fix localpos ents not sticking into world
+ sharpness_sv_maxdamage cvar