Stellaris

Stellaris

4.0 Stardocks
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Update: 6 Jul @ 2:26pm

few tweaks to AI section weights.
AI should now favor picket ships/ sections with P defense if their enemies have strong missles

Update: 5 Jul @ 8:04am

Reworked Parts of the ship section decision making of the AI. Currently the update only includes mechanical ships. Bio ships still use the system previously of the mod. I will change that once im sure that it works as expected and got an Idea on how to add it to bio ships too

Update: 22 May @ 8:34am

Fixed Metalheads becoming hegemonic imperialists(hopefully)

Update: 12 May @ 9:28am

Removed debugging AI names
The Ai works as intended, The AI personality will now contain an "m" right at the end to signify that the mod is active and works

Update: 11 May @ 1:36pm

Readded AI weighting on ship sections, should make the AI ship designs better.
Everything from the Original mod should be implemented now and work as expected ( for bioships too)

Update: 10 May @ 1:20pm

Fixed wrong Tags for component_templates

thanks for @Ahmet for informing me

Update: 10 May @ 10:29am

Fixed some things from Great archive

Update: 10 May @ 9:34am

Fixed an Issue where mechanical / standard weapons could be build on Bio ships.
Fixed AI building standard / mechanical weapons on bio ships

Update: 9 May @ 10:50am

testing on my side make it seem everything works,might need some more fixing for AI Bio ships but i couldnt proof anything yet.
The Letters for the in the AI names have the same meaning as in the original mod, I will remove them as soon as I know everything works well

Update: 9 May @ 10:40am