Garry's Mod

Garry's Mod

GUI Scaler (Fix Small Spawnmenu)
Showing 1-10 of 14 entries
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Update: 14 Jul @ 10:56am

Small patch to the last performance update

Update: 11 Jul @ 6:12pm

Performance patch, should be less of a background hitch.

Update: 21 Jun @ 10:56am

Made it so that DTileLayouts always re-layout whenever new elements are detected. This makes it so that search results/extended spawnmenu folder icons are properly distanced.

Update: 13 Jun @ 1:58pm

Added Font Scale and Boldness configuration.

Added option to choose to scale trees or not (and if to ignore tool menu trees)

Added option to scale spawnicons.

Spawn Icon Text scales properly now.

Update: 12 Jun @ 7:05pm

Added new configure menu in Spawnmenu->Options

Fixed and added configuration for the bug where the top of the spawnmenu had icons going out of the bounds.

Fixed and added configuration for tab height ( no more margin between tabs and tab holder)

Added configuration for the Context Bar height (bar at the top when in spawn/context menu)

Console commands have been added for these specific changes but are not listed here. All console commands are under guiscaler_

Update: 10 Jun @ 1:48pm

Made guiscaler_only_spawnmenu go up to 2, where 2 is context menu and spawnmenu, but 1 is just spawnmenu, and 0 is neither and all gui elements are affected.

Update: 10 Jun @ 9:52am

Added validation checks

Update: 10 Jun @ 9:44am

Rewrote the logic so that if you have guiscaler_only_spawnmenu set to 1 then it will recursively rescale all children of the spawnmenu and contextmenu panel. This will fix any issues where modded menus have bad scaling.

guiscaler_reset should work now.

Update: 9 Jun @ 9:02pm

Made guiscaler_only_spawnmenu set to 1 by default, since I believe this has the best compatibility and is the most sought after feature.

Update: 9 Jun @ 8:59pm

Removed laggy debugging utility i forgot to remove