Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul
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Update: 11 Jul @ 10:50am

-Buffed the Hellbores, models have gone from 8 to 12 and have the same health as the Mortar Muskets now.

Update: 6 Jul @ 12:09pm

-Fix for the fix, set the filepath correctly!

Update: 6 Jul @ 8:10am

- Gave temporary low poly models to some of the infantry to try and help with poor performance. Proper ones will come when Asset Editor is working again.

Update: 30 Jun @ 9:19am

- Full schematic compatibility with Elspeth von Draken’s Gunnery School enabled — all ranged units (Chemlancers with Lances have been included) now contribute to schematic progression!

Update: 24 Jun @ 3:13pm

-Reduced costs across the board, in the amounts of a hundred or several hundred for initial recruitment and upkeep.

Update: 22 Jun @ 8:38am

-Reduced the impact/force of the Chemlancer's with Drilling Guns and Deithguard (Blasterkeys) shotgun blasts, the effect was multiplied across every pellet, not split between them. Should function normally now.

Update: 18 Jun @ 7:51am

-Description update.