Garry's Mod

Garry's Mod

White Knuckle - SWEP (Climbing and Parkour)
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Update: 24 Jun @ 2:53am

Release 1.2.1:
- Optimization patch!
- Added a new convar "whiteknuckle_enable_prop_grab" to disable prop-pulling to help with server optimization.

Update: 23 Jun @ 11:25pm

Release 1.2.0:
- Finally fixed jumping, it is now consistent! And also predicted, so it feels good even on higher pings.
- Added new console convar: "whiteknuckle_jump_sound_enabled" to disable jumping noises. This is unfortunately serverside.
- Added hand sway in the air, your hands will sway more in the air.
- You can now swing off physics props.
- Added a speed cap to swinging speed (You can still go fast, but it won't literally spin you if you hold directional keys for too long.)
- Updated grabbing to be part of movement code, allowing better prediction, lowering input lag on higher ping.
- Updated grounded checks to use bounding box of the player instead of a singular downward trace to better check if you're grounded.
- Fixed grabbing onto physics props dropping you early.
- Separated convars into server-side and client-side menus.

Update: 23 Jun @ 9:25am

V.1.1.1:
- Oops, forgot the materials

Update: 23 Jun @ 9:20am

Release 1.1.0:
- Added cvar configs to everything, editable within the spawnmenu Options tab.
- Added physics pull on physics props, you cannot climb them, but you can throw them around.
- Added new types of knuckles:
Sandbox Knuckle: Infinite stamina, climb any wall.
Iron Knuckle: Infinite stamina, can climb only ledges.
Grub Knuckle: Limited stamina, climb any wall.
White Knuckle: Limited stamina, can climb only ledges.
- Added limited new ledge climbing mechanics.
This is limited because you still cannot climb prop_static. Sorry, I just can't seem to manage it. If anyone know, please contact me.
- Added ledge pre-computations at map start.
When the map begins, the game will parse the map file and find every single ledge the map has ahead of time. This uses a grid system to compile and find ledges without looping through 135,000 brush edges.
- Added spawn icons for all the new types of knuckles.
- You no longer lose stamina when you are grounded while holding on.
- You now lose 50% less stamina while grabbing with both hands.
- Fixed springy pull back on different tickrates
- Fixed stamina not regenerating on both hands even though you are grabbing with one hand.

Update: 21 Jun @ 9:00am

Release 1.0.1:
- Disabled hand fatigue noises for now because it doesn't stop properly

Update: 21 Jun @ 8:27am