Garry's Mod

Garry's Mod

Tall/Older Alma Player Model and NPC (Scripted Horror NPC with Special Powers)
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Update: 10 Jul @ 9:40pm

Teleport script refinements, removed redundant code and added useful comments.

Update: 10 Jul @ 9:06pm

The Teleport now works if the player shoots rapidly.

Update: 10 Jul @ 8:11pm

A few fun console messages added to the Teleport Feature

MsgN("Alma: I'm mad I will teleport to my attacker soon!") MsgN("Alma: If I'm attacked again I will teleport to my attacker!")

Update: 10 Jul @ 6:38pm

New Feature Teleport! (Work in progress)
• She will Teleport after you but only if you attack her.

Combined spawnflags: NO_WEAPON_DROP + LONG_RANGE + NO_PLAYER_PUSHAWAY (8192, 256, 16384) = 24832

Rage Mode is now compatible with the new Teleporting feature.

Haunt Props feature is now in a single Lua file.

Update: 7 Jul @ 6:57pm

Fixed over sized yellow collision boxes (Basically the NPC won't get stuck near walls anymore)

alma_scaling.lua SCALE_FACTOR = 1.3, COLLISION_SCALE = 0.50 local originalMin = Vector(-14, -14, 0) local originalMax = Vector(14, 14, 85)

Update: 6 Jul @ 12:43pm

Added Rage Mode!
(She gets mad if attacked too much, deals higher damage, eyes will glow red and clothes will go bloody)

Update: 5 Jul @ 10:23am

Added - Only Equip Crowbar (alma_tall_s_npc_crowbar_only.lua)
crowbar_only_alma 1 (1=Enabled, 0=Disabled)

Update: 5 Jul @ 8:39am

Added
alma_tall_s_npc_energy_ball_immunity.lua

Update: 5 Jul @ 8:03am

Fixed console error message about Precache Particles.

Added
game.AddParticles( "particles/blood_impact.pcf" )
PrecacheParticleSystem( "blood_impact_red_01" )

to

alma_tall_s_npc_soul_drain.lua

Update: 4 Jul @ 5:43pm

Base Health is now 666 for the NPC