Darkest Dungeon®

Darkest Dungeon®

Ringmaster - Animation Tweaks
Showing 1-8 of 8 entries
Update: 8 Jul @ 11:47am

v1.06

- Fixed Low-Health Riposte sprite being squished
-I've yet to test it consistently in-game due to the low-health condition, and poor planning on my part. I'm still just using my main campaign to test mods and rn its all different heroes I'm working on on a mission.

-Further sped up Last Laugh, Barry & Leon, and Flummox. Again lol.
-After playing with her on some more missions these skills still stood out as slower compared to other heroes. Let's try this now

Update: 6 Jul @ 3:29pm

v1.05

-Fixed the floating half-arm in the Vanilla Idle + Walk animations
Had to get creative with that one - after remaking the arm piece to show more forearm it wasnt able to tuck underneath the scarf since it was all one mesh. Had to cut out part of it and create a second scarf mesh and then re-did the shadowing to make it look more like it was in the foreground. Fun little challenge

-Patched the Grand Entrance skill that I had changed - palettes B through E were named incorrectly and showed up a jumbled mess in-game. oops!

Update: 25 Jun @ 4:41pm

v1.04

-Added changes to foot alignment. Ringmaster's feet are now on the same level as other heroes instead of slightly lower.

-Vent note: Since Dragonbones Pro couldn't open idle or combat animations properly, each texture.png for each sprite for each hero palette had to be changed by hand instead.... never again.

*NOTE
-as stated on page, every GIF and screenshot is still from version 1.0. New screenshots coming soon!

Update: 24 Jun @ 6:33am

v1.03

Added Grand Entrance.
-Sped up start time to match Sound FX.
-reduced overall movement slightly.
-Might need more testing

-Further sped up Puppet Throw + Puppet Throw FX (again)

-Further sped up Mace Bash + Mace Bash FX

---------------------------------------------------------------------------------------------------------------------

Changed Mod name to more accurately reflect what it changes. 'Tweaks' is more in line with the fine tuned adjustments the mod aims for, as opposed to the large sweeping changes that come to mind when reading 'Overhaul'. Don't want to false advertise!

Update: 23 Jun @ 2:54am

v1.02
-folder structure was bungled up whole time. oops.
-both lite and full versions now work after testing

Update: 22 Jun @ 6:44pm

v.1.01
-further increased speed of puppet throw

Update: 21 Jun @ 8:16pm

Update: 21 Jun @ 6:59pm