Garry's Mod

Garry's Mod

Anti-FriendlyFire (NPC)
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Update: 14 May, 2016 @ 4:35am

Version 3.1

  • Added option for invincible allies.
  • Several internal code improvements.

Update: 25 Aug, 2015 @ 11:45am

Version 3.1

  • Menu no longer blocks movement.
  • Menu is now draggable.
  • Bugfix: ConVars no longer save with decimals.
  • Internal code changes.

Update: 8 Aug, 2015 @ 12:04pm

Version 3.0

  • Anti-FriendlyFire now uses it's own menu, which is compatible with gamemodes without spawnmenu.
  • Cvars now sync with the clients correctly on dedicated servers.
  • Several code improvments.
  • Fear relationship no longer applies for NPCs, due to citizen being unable to kill zombies because they fear them.

Update: 11 Jul, 2015 @ 11:42am

Version 2.1

  • Settings menu is now compatible with Multiplayer. Superadmins can change the settings via spawnmenu, even on dedicated servers.

Update: 30 Jun, 2015 @ 12:11pm

Version 2.0

  • Added settings menu under Options / NPCs / Anti-FriendlyFire.
  • Added additional setting to prevent damage to NPCs that fear you.
  • Prop damage and physical force settings are now splitted into 2 booleans, npc_antiff_prop and npc_antiff_prop_force.
  • Several cvars are renamed for better grouping.
  • Several internal code improvments.

Update: 18 Jan, 2015 @ 2:25am

Version 1.1

  • Fixed NPCs unintentionally no longer damaging themselves (ex. Zombine no longer died when using grenade).
    Thanks to ZeAdrien13 for the bug report.

  • Added cvar npc_antiff_self to restore old behavior.

Update: 5 Dec, 2014 @ 12:14pm

Version 1.0

Initial Release