Prison Architect

Prison Architect

Skynet Prison Mod Beta v0.2
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Update: 19 Dec, 2014 @ 4:04pm

Version 0.2

objects.png:
reskinned doors, trees, drinking machine, weapon rack,

people.png:
reskinned some food, improved minigun model, temporarely deleted T-X model, reskinned tazer, now its name is “Plasma Stunner”

tileset.png:
reskinned almost all floors and tiles, grass and sand

Sounds:
added realistic sound effect to the Minigun. Modified Terminate (FreeFire) button sound (check this out!)

Graphic User Interface:
renamed “FreeFire” button label to “Terminate” (this modification don’t interfere with original button behavior)
renamed all Staff and Guards labels to match Terminator models
staff status - renamed “tired” in “out of power” and “resting” in “charging”
renamed Armed Guards in "CSM 101" (Cyberdyne Systems Model 101)

Gameplay:
Reduced T-800 Toughness (Guards and Armed Guards reskins)

Update: 19 Dec, 2014 @ 3:44pm

Update: 19 Dec, 2014 @ 3:07pm

Update: 11 Dec, 2014 @ 3:17pm

Version 0.1
First Version (Beta)
reskinned some models in objects.png and people.png, nothing added
overwrite settings of “Guard” object in materials.txt
base-language.txt modified some labels of Guard object to match with T-800 model (name, description…)