Don't Starve

Don't Starve

Geometric Placement
Menampilkan1-10 dari 51 kiriman
< 1  2  3  4  5  6 >
Pembaruan: 25 Mar 2022 @ 3:33pm

3.1.1
Fix a crash that happened when pressing any Geometric Placement hotkeys in the main menus (introduced in 3.1.0)

Pembaruan: 25 Mar 2022 @ 1:49pm

3.1.0
Port over a lot of improvements from DST to single-player. The current build was crashing in single-player (#46), that should no longer happen. There is now a keybindings menu in the Geometric Placement Options menu, a Smart Spacing option button, and a (unbound by default) Snap Grid button, which you can use to realign the grid with an existing object.

Pembaruan: 11 Mei 2020 @ 11:25am

2.4.15
Fix keybindings not working after the last update.

Pembaruan: 8 Mei 2020 @ 3:39pm

2.4.14
Add support for unbinding menu/swap keys
Minor code fix to avoid breaking other mods (propagate return value of MakeRecipe[AtPoint])

Pembaruan: 25 Des 2019 @ 1:13pm

2.4.13
Add Hamlet compatibility tag

Pembaruan: 21 Mei 2019 @ 11:37pm

2.4.12

Fixed Hamlet Slanty Shanty and Watch Tower not having a grid

Pembaruan: 29 Apr 2019 @ 8:38pm

2.4.11
Fix bug where Wagstaff couldn't make parasols with this mod enabled

(2.4.10 was a DST fix)

Pembaruan: 19 Apr 2019 @ 8:49pm

2.4.9
Made black and white placers slightly less intense, so you can now see the details on the placers instead of them being a pure black/white silhouette. This is mainly helpful for Hamlet pig town buildings.

Fixed bug where seed placers were showing for non-Wormwood characters
Fixed bug where grid colors were broken in the new Hamlet beta
Made an attempt to fix the random "there's already an anim with that name" crashes, which people frequently reported with mod characters like WhaRang

Pembaruan: 18 Mar 2019 @ 11:05pm

2.4.8
Fixed it so that the grid doesn't show for seeds unless you're playing Wormwood
(2.4.6-2.4.7 were updates for DST)

Pembaruan: 3 Mar 2019 @ 5:22pm

2.4.5
Fixed pig shops so that they now show a grid when being placed
Fixed a bug where you could place at the wrong spot when toggling the grid on and off (it would place at the last point where the grid was toggled off, instead of where you clicked)