Garry's Mod

Garry's Mod

[TTT] Lord_Zombeys_Fortress
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Update: 9 Aug, 2015 @ 6:56am

Final release:
-The room in the right wing is a arms storage
-You can walk now in the secret path in the right wing
-some minor bug fixes

-Additional night version added ("_night")
-map file is now ttt_zombeys_fortess

If you find bugs or you have ideas, you can still post these.

Update: 30 Jul, 2015 @ 8:52am

-Completed Skybox with bridge and mountains
-Added an additional way to the outside area of the right wing
-The room in right wing first floor is now a kids room
-Changed the Nether with a cave system
-The Button to open the locked room in the basement moved

-Map file is now ttt_lord_zombies_fortress
-matrials used in the map are now inside the mapfile

-Removed ladder on the right wing

Update: 28 May, 2015 @ 6:03am

Speedbuild: https://youtu.be/HslijHsvSIc

-Added new Way out of the building trough the right wing through a painting.
-Added something under the painting to move in ther.
-Added access to the area outside the wall on the right wing.

-Added to the left wing a new area between the main building and the wall.
-Added a new tower to the same place
-Added a way to come from this area to the walls and inside the building through the secret corridor system

-Added a way around the castle at the walls.
-Added double doors to the entrance for deop the sniper location on the end of the bridge.

Update: 23 Mar, 2015 @ 1:14am

Sorry for bringing no Update for so long!

Huge number of fixes and cool new stuff:

General:
-Modified the spawnpositions. Ther are now 17 Spawnpoints.
-Modified the ammo of random weapons from two to one extra magazine.
-Added a skybox scenare. It is not finished yet.
-Renamed the Name of this Project, NOT the map-file.

Nether:
-Moved the second Netherportal to the other end of the Nether.
-Added Netherisland with graves.
-Added Entrance trough the second Nether-Portal in the liberay. Tipp: there is a funny button to activate the invisible portal.

Outdoor area:
-Added an Entrance to the Fortress trough a broken Bridge.
-Moved the first Portal on the Bridge.
-Removed some invisible Walls. They had protected you from falling from the wall at the front.
-Changed the type of water in the small pool.
-Added a new Ladder to get up to the wall.
-Modifyed the high of some wallparts. Now you can jump on it.
-Added Sniperrifle spawns on the Tower. Ther is ammo for snipers, random weapons and smoke and discombulater grenades.
-Added a ladder to create a second access to the right-wing room at the second floor. You can use that ladder from the first floor on the right-wing or from the wall.
-Changed the banner texture.

Indoor:
-Added a new secret path to the liberay. It has something to do with bookshelfs ;)
-New Door Design at the four side doors and the thron Door.
-New Ceiling texture.
-New Thron-Design
-Modified the Door Behind the Thron, but it is still using dev textures.
-Modified some light values.
-Removed the Traitor Trap infront of the ramp.
-Removed some torches in the first floor and moved the outhers
-Added some random weapon spawns to the mid-area.
-Made out of the right-wing second floor room a bedroom.
-Added a picture made by Lavendelfee_ to the bedroom. I love this picture <3.
-Removed the division wall inside the office including the picture and boxes ther. The office room is now bigger.
-Added Windows to the officeroom.
-Added three cupboards to the office and they include Incendiary Grenades, shotguns and shotgun ammo.
-Added a way to enter the picture in the office.
-Added random weapons to the office.

-Modified the Basement entrances.
-Ther is now buring real fire, no brush with firetexture and damagebox rubbish.
-New Lighting because the fire.


Fixes:
-Fixed the big ugly light bug.

Update: 25 Jan, 2015 @ 1:07pm

Sekond Nether Patch:
-A sekond portal out of the Nether(teleports you in the moment to the same portal as the outher).
-Added some Bridges and Lava to the Nether.
-New Traitor-Trap in the Nether
-Added invisible ramps in front of the portals, no more crouch-jumping into the portals

-Added access to the Bassmentshop(doortexture, things in the shop and access will be changed soon)

Update: 23 Jan, 2015 @ 12:59pm

First Nether Patch:
-Added Way from behind the thron to the office room
-Added Wallpaper to Thron room
-Set the hieght of the wall around the water higher, now it doesn't looks like the watter is getting out ther.
-Finished work on outdoor gras

-Added some Minecraft Textures
-Added Nether Portal in and out of the Nether

Warning: the Nether isn't finished yet. Ther is at the moment only one way in and out(->Camperspott).
And you can only jump on top of Blocks when you crouch-jump.

Update: 18 Jan, 2015 @ 3:43am

Fixing Patch:
-Fixed missing objekts

Update: 16 Jan, 2015 @ 3:38pm

The Giant Patch:
-added water to jump from the wall without falldamage
-added frame to picture of Zombey
-brighter light from the candlier
-small boards in front of the lower windows for easyer landing from the wall or the upper window.

-New Taitor Trap in front of the ramp
-Now you will be teleported allway and then instand killed at the thron trap

-new extra entrance to the basement
-Basement is now not only one room, it is now a passage.
-Added Fire to the basement (it burns you!)
-Moved Basement Traitor Trap

-New Wallpaper indoor(it is lila!)
-New Marble Floor Texture


Problems:
-Light glitches in the midarea(it looks terible)
-Props, that not spawned, but you need them to get in the room behind the picture

Update: 12 Jan, 2015 @ 3:20am

Performance Patch, gave my bad Computer 5-20 more FPS. Runs now at least 60 FPS all time, indoor at 80.

Update: 11 Jan, 2015 @ 1:04pm

-Fixed NoDraw-Texture on Indoor brush, I hope it was the last...