Garry's Mod

Garry's Mod

gm_pavlov_c17 - Beta - Abandoned
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Update: 4 Mar, 2015 @ 7:06pm

None Provided

Update: 4 Mar, 2015 @ 5:45pm

-Changed the map layout a little bit, 2 oposite corners of the main plaza became a small park, the other 2 became buildings (only one set done so far)
-Improved NPC navigation on the small hotel building
-Made the helicopter crash-site a small park area that the helicopter crashed into.
-Increased the ammount of NPC's helping you defend the house, they will move outside near the front stone fence and won't advance.
-Added detail to the area the combine comes from, the buildings there will be progressively 'combinefied'
-Reworked the garden of the main house, it is a bit lower providing better cover to the NPCs and paving the way for expansion.
-Tweaked the time between waves.

Update: 4 Mar, 2015 @ 5:22am

None Provided

Update: 28 Feb, 2015 @ 3:14pm

-New colapsed building, provides cover for the combine
-Passages on the side hedgerows
-New and improved AI spawning system
-APCs!
-Gunships!
-Striders will blow-up certain segments with the dark-matter cannon.
-The AI spawning system can be toggled on and off, it will resume at whatever wave you're on.
-Bit more help from friendly NPCs
-Lowered the outer wall so that NPCs can shoot from behind it
-Combine will prefer to take the 2 flanking routes instead of charging down the mainstreet.
-Lowered HP on walls and removed minimum damage.

Update: 8 Feb, 2015 @ 12:20pm

-Another small bulding, enterable but not noded yet.
-Light and skybox adjustments
-Fixed zombies, now they sleep and will wake up if attacked or when it hears the player

Update: 7 Feb, 2015 @ 12:20pm

New building, it is enterable, has 3 floors with the front wall mostly destroyed and a smal barricade on the top, with a rocket ammobox.

Update: 19 Jan, 2015 @ 2:54pm

-Tweaked the NPC waves a little bit.
-More tweaks to the navmesh.
-New cubemaps.
-New building on one of the corners.
-Snipers!
-Antlions!
-The walls surrounding the house will self-destruct if combine soldiers come near it, they can them navigate trough the debris to reach you.
-Removed the resupply tag from your friendly rebels to prevent spam.

Update: 14 Jan, 2015 @ 11:59am

- New building on the park plus a few more building surrounding the house.
- NPC waves system.
- Almost fully destructible roof.
- Friendly NPCs to help you out, the rebels spawn in the basement when there is no one looking.
- Some fluff added to the map.
- Somewhat better navigation for NPCs, they can move past obstacles after they've been blown up.

Update: 14 Jan, 2015 @ 11:51am

Uploaded the wrong version

Update: 10 Jan, 2015 @ 5:49pm

-New building for decoration + some added fluff to existing ones.
-Expanded a little bit the destruction.
-Attic has a small window overlooking one side of the street.
-New trench, much better I hope.
-Reworked soundscapes.