Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

New Horizons: A total conversion [vanilla]
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Update: 21 Sep, 2015 @ 8:41am

Changelog: v 15 - Added missing text

  • Added some text strings for orbital units that should have been in the previous version.

Update: 20 Sep, 2015 @ 7:24pm

Changelog: v 14 - Affinity Rising

  • Replaced all 2nd ring technologies and buildings
  • Moved around Affinity Units
  • Reduced city strength and the strength of defensive buildings
  • Cities can only hold 1 Aircraft (Command Centers allow 2 more Aircraft)

Update: 26 Aug, 2015 @ 7:28pm

Changelog: v 13 - Gifts of Old Earth

  • Replaced all pre-game choices (Colonists, Cargo, Spacecraft)
  • Artillery and Armor no longer require Titanium, but Repair Facilities do.
  • Artillery and Boats now more resilient to city attacks.
  • Carriers require Titanium.

Update: 20 Jun, 2015 @ 3:09pm

Changelog: v 12 - The early years

  • Complete redone ring 1 technologies (~20 techs)
  • Complete redone all ring 1 buildings (~20 buildings)
  • Altered buildings have quest rewards in their tooltip

Update: 31 May, 2015 @ 10:27am

Changelog: v 11
A small update that shouldn't disrupt any existing games.

  • Fixed bug with Applied Aesthetics being broken during the Fraxis Wonder patch.
  • Fixed some UI bugs related to the Affinity discounts now showing correctly.

Update: 24 May, 2015 @ 7:23am

Changelog: v 10
You should be able to continue any games you were in the middle of.

  • Changed the scaling of station combat strength. It now starts at 10 base + 5 per tier.
  • Changed the scaling of outpost combat strength. It now starts at 6 base + 0.5 per hex in boarders.

Update: 17 May, 2015 @ 8:58am

Changelog: v 9
This update should fix any games you were in the middle of that were having issues.

  • Fixed bug with unit upgrades for Affinity unique units.
  • Fixed bug that would cause the game to freeze in the mid to late game during AI player's turns.

Update: 14 May, 2015 @ 5:12pm

Changelog: v 8
This small update won't mess up any game you're in the middle of.

  • Fixed bug where Lev Tank and Lev Destroyer were costing Xenomass instead of Floatstone (thanks davidtomas.cardenas)

Update: 13 May, 2015 @ 8:48pm

Changelog: v 7 - (XCOM update)

  • Changes to every military unit and upgrade
  • Changes to alien units
  • Changes to resource requirements for orbital units
  • Changes to city strength, scaling and defensive buildings
  • Added tutorial messages that pop up on game start

Update: 27 Feb, 2015 @ 5:24pm

Changelog: v 6

  • Fixed bug causing players to be given the effects of Deficit Spending, Arbitrage, Orbital Prospecting (and a few others) when they adopted their first Virtue.