Source Filmmaker

Source Filmmaker

Hyrule Warriors: Link
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Update: 23 May, 2018 @ 11:11pm

-Added BOTW Costume from Definitive Edition (link_botw.mdl)

-Added custom Twilight Princess Master Sword made by Yogensia (link_master_sword_tp.mdl)
https://gamebanana.com/members/1328950
https://www.artstation.com/yogensia

Sheath model has been updated to include the new sword

Update: 19 Aug, 2017 @ 10:11am

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Fixed belt buckle deforming with the spine

Update: 13 Jan, 2017 @ 2:48am

-Reduced reflectivity of chainmail a bit
-Added Skyward Sword Master Sword variant (link_master_sword_ss)
(Ocarina of Time Master Sword now available with OoT Link submission)
-Adjusted Master Sword materials
-Updated Hylian and Hero's Shield materials
-Adjusted eye AO to fix overshadowing when eyes are opened wide

Update: 25 Sep, 2016 @ 3:58pm

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Fixed the holes in the eye socket that became visible when viewed from the side
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup
-Adjusted metallic materials
-Finally fixed the retarded smoothing error on the cheeks and lips

Update: 19 May, 2016 @ 4:45pm

-Added rimlight masks and a metal lightwarp to the Power Gloves/Ball and Chains
-Updated pauldron material

Update: 19 Apr, 2016 @ 3:10am

-Fixed missing faces on inner pouch straps
-Fixed stretched UV's on scarf tail
-Improved scarf rigging and topology
-Fixed slight rigging mismatch between the legs and the Trainee tunic
-Updated envmap on Level 3 Ball and Chain

Update: 4 Apr, 2016 @ 6:09pm

-Fixed root scarf jiggle twisting violently at 90 degree angles under certain conditions
-Rerigged torso and harnesses for much smoother deforming
-Improved polycount and rigging on sleeves
-Improved polycount along belt line
-Improved polycount of Postman Link's backpack straps
-Improved rigging on Postman Link's collar, arms, and feet
-Remade texture and materials on Postman Link's hat
-Cleaned up texture AO on Postman Link's shirt and pants
-Cleaned up texture AO on belts and harnesses
-Cleaned up DXT compression on face textures
-Added better specular maps
-Added proper rimlight masks
-Updated envmap on Level 1 Magic Rod

Update: 25 Mar, 2016 @ 2:48am

-Fixed incorrect scale on Level 3 Magic Rod
-Updated material on Level 1 Magic Rod orb

Update: 23 Mar, 2016 @ 11:41am

-Fixed misaligned procedural bones on Classic Link
-Fixed translucency layering issues on copyrod orbs

Update: 13 Mar, 2016 @ 2:04pm

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Added jiggle manipulator bones to caps and root of scarf
-Fixed Hero Link loading Trainee head materials
-Fixed Dark material not loading on hair bodygroup
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Fixed specularity seams inside the mouthboxes
-Fixed some deformities on Trainee Link's Scarf mesh
-Fixed missing faces on Postman Link's hair
-Fixed various mesh issues on Link's hair
-Increased polycount on boots
-Further adjusted chainmail materials
-Postman flag now has proper jiggle orientation
-Adjusted pauldron materials
-Link's pauldron is now weighted more uniformly, and can be adjusted independently with a new dedicated bone
-Link now has a toggleable pauldron for his right shoulder, also adjustable by a new bone
-Expanded paint mask on Link's default paintable skins by a pixel in all directions (No more tiny white border around paint area)
-Rotated Gilded Sword Scabbard around to match it's portrayal in Majora's Mask
-Removed leftover arm bones from Gilded and Razor Swords
-Remade textures and materials on Hero's and Hylian Shields
-Remade textures and materials on Power Gloves
-Increased texture resolution on Level 2 Sword and Shield
-Increased texture resolution on Level 3 Sword and Shield
-Further adjusted materials on Master Sword
-Shield straps will now bend around the wrist if the hand is rotated while holding the shield
-Shield straps now have flexes to fit them to each version of Link and Fierce Deity
-Centered Swords, Shields, and Scabbards onto the grid
*Import the default ref sequence to the models in SFM to utilize