Source Filmmaker

Source Filmmaker

Hyrule Warriors/Project M: Ocarina of Time Link
Showing 11-20 of 27 entries
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Update: 22 Mar, 2016 @ 2:58am

-Improved rigging on boots
-Fixed rimlight mask seams on underside of sleeves
-Adjusted hat positioning on head
-Made several miscellaneous rigging fixes
-Adjusted texture contrast on collar

Update: 17 Mar, 2016 @ 6:17am

-Fixed broken hand pose presets

Update: 17 Mar, 2016 @ 2:40am

-Improved collar texture and topology
-Cleaned normal map on boots
-Patched up texture seams on arms and boots

Update: 13 Mar, 2016 @ 2:51pm

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Revamped textures to better match Hyrule Warriors' texturing style
-Improved polycount and topology in many areas
-Adjusted torso and collar proportions and improved overall look
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed goldcube still using old TF2 cubemap
-Fixed specularity seams inside the mouthbox
-Fixed Teeth not remaining static during MouthUp flex (JawV)
-Remade textures and materials on Hero's and Hylian Shields
-Remade textures and materials on Power Gloves
-Further adjusted materials on Master Sword
-Shield straps will now bend around the wrist if the hand is rotated while holding the shield
-Shield straps now have flexes to fit them to each version of Link and Fierce Deity
-Centered Swords, Shields, and Scabbards onto the grid
*Import the default ref sequence to the models in SFM to utilize

Update: 27 Aug, 2015 @ 8:46am

-Fixed broken rigging on teeth, dunno how that happened

Update: 1 Aug, 2015 @ 4:22am

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Fixed various flex errors and improved facial topography
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-Fixed goldcube envmap breaking on paintable skin
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Fixed non-uniform weighting on collar
-Improved ear weighting
-Improved waistline weighting
-Increased polycount on shoulder strap
-Optimized file count

Update: 8 Jun, 2015 @ 2:25am

-Fixed ER phoneme not activating

Update: 30 May, 2015 @ 9:32pm

-More rigging fixes to hair

Update: 30 May, 2015 @ 4:19pm

-Improved hair rigging
-Updated Mirror Shield to use item_bone_R
-Added higher resolution Master Sword textures and improved materials
-Improved various equipment materials

Update: 22 Feb, 2015 @ 3:22pm

-Improved texture of Great Fairy's Sword