Garry's Mod

Garry's Mod

Slam Dunk (eft_slamdunk)
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Update: 20 May, 2015 @ 5:59pm

Slam Dunk v3

*Redesigned speedball system. Ramps were made shorter, and env_fire was replaced with env_smokestack as a visual indicator. (still would like a "onpowerup" value added to the FGD/gamemode so I could add a sound effect to this, but it's minor and doesn't effect gameplay)

*All blocks were made slightly lower to the ground level, making them smoother to run and jump across.

*Made the map slightly less wide, and added "corner blocks" to the corners of the map, making a long range shot possible from there (plays the "From Downtown!" sound effect as well)

*Some texture adjustments, such as the windows, scoreboard, and an EFT logo by Verctexius. (parody of the NFL logo)

*Hoops now explode and break apart via an explosion on score.

*Removed alot of the buildings in the skybox, which couldn't really be seen and should not have been rendered. I also added a light_environment there, which didn't exist in the previous version.

*Added clip triggers on the backboard, so now players and the ball shouldn't get stuck

*Adjusted the slam dunk jump pad so now you shouldn't hit the trigger_hurt on the rim and end up dying, which used to cause players on the opposite team to recover the ball and prevent a score sometimes.

Update: 16 Mar, 2015 @ 5:03pm

eft_slamdunk_v2 changelog:

*Brick wall and ceiling textures updated

*Much wider and longer running platforms

*Better designed windows, hoops, and skybox

*Added a new ball spawn (similar to the one in Temple Sacrifice)

*Speed ball trigger (run or throw the ball through the flames) EDIT: This may be broken for some servers, reasons currently unknown)

*New NBA Jam announcer sound effects

*Added a basic scoreboard above both hoops (You will need the latest version of the gamemode from Github for this to work locally)

*Some more optimization

Update: 9 Feb, 2015 @ 6:39pm

Beta version 3 now uploaded to Steam Workshop. (previous versions are available at http://www.noxiousnet.com/forums/index.php?topic=19677.0)

*Map made wider and less blocks overall, making the map less cluttered and better suited for larger amounts of players on the server.

*Goal triggers slightly reworked to fit the shape of the hoop.

*Added completely new skybox, lighting, and some new textures, skybox and textures courtesy of TopHATTwaffle (http://www.tophattwaffle.com/downloads/)