Garry's Mod

Garry's Mod

RP_Construct_B5
Showing 1-10 of 14 entries
< 1  2 >
Update: 4 Apr, 2020 @ 7:18pm

RP_Construct_B5 hotfix

- Added cubemaps in new room under lake overhang
- Fixed PD garage door clipping into staircase
- Fixed all func_brush, func_button, and prop_dynamics to not be physgunnable
- Added lightswitch sound to all lightswitches
- Fixed nodraw visible under jail cell doors
- Fixed clipping material in staircase above credits room
- Fixed PD balcony door clipping through the floor
- Fixed nodraw visible under spawn garage door

Update: 4 Apr, 2020 @ 3:52pm

RP_Construct_B5 release

- Added tunnel system connecting, spawn garage storefronts, new building space near PD, mirror room, former original dark room, with entrances/exits at the platform above the lake, near spawn tower, and the hill near the lake tower.
- Performed complete interior overhaul of PD, with a notable addition of a garage.
- Added room under lake platform
- Added light switches to the original dark room and new building space
- Fixed invisible wall in color/paint room
- Fixed gap in wall at color/paint room near doorway
- Fixed misc. lighting issues around the map
- Improved visleaf optimization primarily around tunnel(s)

Update: 4 Apr, 2020 @ 1:04am

Update: 4 Apr, 2020 @ 12:48am

Updated icon/thumb to deprecate current B4 for upcoming B5

Update: 27 Dec, 2017 @ 12:12am

RP_Construct_B4 hotfix

Changes include:
- Added playerclip to tower stairs for smooth movement
- Added lightswitch to lake tower
- Fixed lighting bug near new room

Update: 26 Dec, 2017 @ 11:08pm

RP_Construct_B4 release

Changes include:
- Fixed nodraw gap in lake tower
- Fixed door gap in one store
- Added a large room
- Added lights to lake tower
- Added another room to Police Station
- Readded White Room lightswitch

Update: 16 Feb, 2015 @ 1:55pm

Cubemaps fixed for real, overlapping brushes fix, missing texture fix

Update: 15 Feb, 2015 @ 9:45pm

Updated map to B2 to prevent differing BSPs

Update: 15 Feb, 2015 @ 9:40pm

Fixed cubemap issues, updated thumbnail to reflect map name tweak

Update: 15 Feb, 2015 @ 9:34pm

Pakratted materials into BSP