Space Engineers

Space Engineers

Elevator Button Pad+Catwalks - fits tight quarters
Showing 1-10 of 15 entries
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Update: 11 Aug, 2021 @ 6:38pm

- Fixed construction stages having full-cell collision (which also leaked into the final model until world reload).

NOTE: If you had SE running a world with this mod before this update, you should restart it entirely for the colliders to be read from the models again.

Update: 3 May, 2020 @ 9:55am

- Fixed outer rims on catwalk models not being the same shade of gray as vanilla catwalks.

Update: 13 Aug, 2018 @ 6:49pm

- Updated models and icons.
- Tweaked components to use the same as vanilla catwalks, and similar to catwalk+button for the 2 button catwalks.
- Set PCU just like vanilla (5 for buttons, 1 for normal catwalks).

Update: 13 Aug, 2018 @ 6:48pm

Update: 13 Aug, 2018 @ 6:39pm

Update: 30 Jun, 2016 @ 10:27pm

- Removed 'development' tag.

Update: 30 Jun, 2016 @ 8:53am

- Grouped catwalks into one icon and button catwalks into a single icon as well.

Update: 12 Feb, 2016 @ 3:14pm

- Added a setting to allow the blocks to be placed on a piston while surrounded by walls.
- Made collision meshes slightly smaller (min 10cm between next block and the collision wall, on all sides!);

Update: 30 May, 2015 @ 2:49am

- DX11 support.

Update: 1 May, 2015 @ 6:53pm

- Added blocks to my "+ Digi" category.