Counter-Strike 2

Counter-Strike 2

cs_max_a4
Showing 1-6 of 6 entries
Update: 13 Jul, 2015 @ 10:17am

MAJOR UPDATE
Big thank you to Holder and everyone for testing and providing feedback for the map!

- Removed fog completely
- Improved indoor brightness
- Changed sand texture
- Replaced and improved most textures
- Improved visibility
- Added paint decals as white backdrops for improved visibility
- Fixed some nodraws being visible where they shouldn't be
- Replaced some props
- Metal doors have been replaced with a metal garage in the middle area
- Improved texture and quality consistency
- Revised skybox
- Added back a vent to get on containers in lower T-spawn (from the original 1.6 version)
- Added crates for cover in lower T-spawn (from the original 1.6 version)
- Repositioned certain props
- Added props in T-spawn to allow for easier access to the vent
- Clipping pass in some areas
- Reduced height of dust/cloud particles. They should now appear only on ground level and obstruct less view
- Lowered grass models to reduce camping and make it easier to distinguish an enemy camping there
- Removed certain annoying soundscapes
- Replaced triangle shaped windows with big, square shaped windows for better visibility and to make it easier to jump out of them
- General brightness has been tweaked
- Replaced some grass models with trashbags for easier visibility from longer distances
- Added curbs in the street and shrubs around certain areas to increase graphical fidelity
- Improved the look of the big fence of the map, added some displacements
- Replaced a lot of brushes with displacements where needed
- Removed certain boost spots
- Tweaked prop fade distances
- Improved performance
- Added color correction where necessary
- Tweaked spawn positions
- Tweaked hostage rescue zone area
- Made it easier to go through vents
- Added lamp models where they should have been
- Repositioned certain crates for better gameplay and to make the map match 1.6 version more
- Added crates in upper T-spawn for more interesting sniper plays
- Added paintings and portraits on upper T-spawn
- Changed and improved radar/overview image
- Added CT and T spawn icons in the radar/overview image
- Added an overview image for spectators
- Repositioned cubemaps
- Fixed and improved BOT navigation mesh
- The map is now alpha 4
- Changed workshop description
- Other general improvements (to be added)

Update: 4 Apr, 2015 @ 9:39am

- Optimization (improved performance).
- Added more props/models.
- Reduced fog.
- Improved graphics.
- Added details outside boundaries (buildings etc).
- Added more grafitties through-out the map to keep graphical consistency.
- Fixed some boost spots (climbable boxes).
- Added lamps.
- Added flower pots.
- Repositioned particle effects.
- Added pipes and poles.
- Adjusted ambient sounds.
- Removed unecessary light sources.
- Toned down brightness on the map.
- Fixed improper textures.
- Fixed nodraw being visible from ground level.
- General improvements.

Update: 3 Apr, 2015 @ 1:35pm

- Art pass.
- Added more brushwork.
- Added more props/models.
- Fixed not being able to climb on the containers while going out from vents.
- Clipping pass.
- Changed wallbang properties on certain parts of the map.
- Replaced some fences.
- Moved back the truck, replaced it's previous position with a container for better visibility and collisions.
- Added particle effects.
- Changed the skybox.
- Added 3D skybox.
- Added textures.
- Made the windows look better.
- Made the containers more colorful.
- Added soundscapes and sounds.
- Replaced Phoenix faction with Anarchists.
- Replaced ST6 faction with FBI
- Fixed a bug where you could spawn under ground.
- Replaced sand texture.
- Added additional stories to the building (unaccessible).
- Changed Nav mesh.
- Changed the map to A3 version.
- Added a crate in middle based on original verison.
- Added a crates in underpass based on original version.
- New assets from Train.
- Improved general gameplay.
- Compiled the map with -staticproplighting (fixed shadow issues).
- Improved lighting.
- Optimization in certain parts of the map.

Update: 29 Mar, 2015 @ 1:29pm

- Fixed custom textures that were not packed correctly.

Update: 29 Mar, 2015 @ 10:43am

- Added custom palm trees
- Art pass
- Optimization pass
- Brushwork pass
- Replaced certain boxes with bigger metal boxes
- Clipping pass

Update: 28 Mar, 2015 @ 5:41pm