Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

By Land and Sea - Ocean Colonies
Showing 1-5 of 5 entries
Update: 11 Apr, 2015 @ 9:38pm

- Added Building Quests to the 4 buildable buildings (will not appear in old save games).

Update: 5 Apr, 2015 @ 10:10pm

update (v2):
- Artificial Reef has been moved to Alien Lifeforms tech.
- Deep-Sea Vent Well has been moved to Fabrication tech.
- Marine Dome has been giving +1 energy to match the change in Domes from tech Biospheres.
- The Pressure Dome no longer gives any bonus to Ocean Cities.
- Default City Strength lowered to 10. All land cities start with a free building "Solid Foundations" that add's the difference back.
- Fixed an issue where naval units were receiving a defense penalty on ocean tiles.
- Fixed an issue where the AI could walk on water.
- Fixed an issue where settler units could drive boats on land
- Fixed an issue that affected unit sight and range when looking out over ocean.
- Fixed an issue where the AI would not settle ocean cities after loading a save game.
- Fixed an issue where coral barely appeared on archipelego and tiny island maps.

Update: 31 Mar, 2015 @ 8:39am

Update: 31 Mar, 2015 @ 6:59am

Update: 31 Mar, 2015 @ 5:28am